New bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta!
NEW STUFF:
- MEDVED - Heavy Bomber
- UB-2 - Basilisk - Heavy area-of-effect bomb
- "Dodge" special is now built-in to every aero, triggered using L3 or the C key by default
- New modding system using Unity asset bundles: More details in the official modding guide... basically it's a new method of making mods which is a bit more complicated, but it allows for much more visual design and, eventually, doing proper total conversions. Currently, custom aeros with custom stats are supported along with basic weaponry.
- New terrain: it's generated and spawned in as a single mesh now, with slopes in between tiles, which accomplishes a number of things I was meaning to do for a long time, such as: better performance, allows for mobile ground units, and it just looks better.
- New achievements - Good Stick, Good Sticks, Fast Mover, Dot Chaser, Mud Mover (Dot Chaser cannot currently be achieved because the Heavy Interceptor is not yet in the game)
TWEAKS:
- Most air-to-air missile hitboxes have been enlared to make them more effective
- Track camera command (R3) now works in cockpit mode, and the camera is now smoothed like in the chase mode.
- "New target detected" noise is less harsh
- New incoming missile graphic, the arrow is now pointing inward and has a little dot to make it a bit easier to estimate the number of missiles in swarms
- Player start position is varied a bit more
- Deadzone for mouse controls reduced by 50%
- Music volume is now adjustable
FIXES:
- Arcade controls are much smoother and much more effective at steeper climb and dive angles
- Menu sliders can be moved with the gamepad / keyboard
- Linux: only 32-bit versions are available, and they should have the correct Steamworks .so built in so the Linux version will launch correctly from the Steam client