This update brings the luminous fighter fleet together and fixes several issues in upgrades and projectile combat.
Visuals
- Updated all eight playable fighters with white crystalline hulls, distinct silhouettes, engine effects, and trails. Each fighter keeps its own accent color and primary projectile shape.
Combat and Upgrades
- Fixed upgrades that could reduce existing drone counts or rerolls. Permanent stats now give the same result regardless of upgrade order.
- Improved fast projectile collision detection. Piercing shots now hit each enemy once per projectile.
- Separated friendly and hostile projectile limits so player fire no longer removes enemy bullets to make room.
- Fixed ricochet and fragment trigger ancestry to prevent unintended repeated chains.
- Removed visual-load reductions to missile salvos, shadow-clone chances, chain jumps, ricochets, and fragments.
- Damage numbers now reflect actual hull damage, including armor, overkill, and Boss phase protection. Fixed heavy projectile damage classification and Rook's counterattack direction. Removed a duplicate application of the assault damage multiplier.
- Wave Overdrive now activates on the next wave. Bullet Transmute now stores a wider clearing pulse for the next dash landing and grants energy immediately. F retains its existing bullet-clearing role.
- In-flight friendly projectiles are preserved when entering the upgrade selection.
Fighter Upgrade Bay
- Added current and next-rank bonus values to all 16 talent nodes.
- Each Drone Dock rank now adds one starting drone, including for Kairo.
Localization
- Added the new stat labels and revised effect descriptions in all eight supported languages.
