This update focuses on run variety and clearer combat feedback. I wanted each launch to feel a little less fixed, while keeping the rules easy to understand.
Gameplay
- Added Battle Conditions. Each normal run now rolls one condition at the start.
- Current conditions include Clear Skies, Dense Patrol, Armored Column, Volatile Signal, and Salvage Drift.
- Conditions affect enemy mix, enemy health, enemy speed, red bullet speed, hazard frequency, wave density, spawn pacing, and rewards.
Wave and Enemy Tuning
- Dense Patrol now leans toward more light enemies and faster wave pressure.
- Armored Column increases heavy enemy presence and enemy durability.
- Volatile Signal increases hazard and red-fire pressure.
- Salvage Drift lowers pressure slightly and improves run rewards.
UI
- The current Battle Condition is shown when the run begins.
- The wave intel HUD now shows both the route type and current condition.
Localization
- Added full text for the new Battle Condition system in all supported languages.
