This update keeps Loop Fighter focused on the single-player experience, with smoother run pacing, clearer upgrade direction, and better pressure changes during combat.
Single-Player Flow
- Runs now track recent performance. Clean waves can increase upcoming pressure, while repeated damage can briefly ease the pace.
- Enemy spawn timing and batch size now react more smoothly to clean play, combo, health, and current screen pressure.
- The wave director no longer over-corrects after one small mistake, but still helps when a run is clearly under pressure.
Upgrade Choices
- Added stronger build momentum. Once a build direction is forming, future choices are more likely to support it.
- Fighter-specific upgrades, public mechanics, and flow upgrades now appear in a more readable mix.
- Upgrade choices should feel less random while still leaving room for surprises.
Polish
- Kept performance safeguards around high-pressure waves, so the game can escalate without flooding the screen too hard.
