This update focuses on improving how different attack mechanics look and feel, making each build clearer and easier to read in combat.
Attack Presentation
- Improved Seeker Missiles: missiles now have clearer flight inertia, exhaust trails, and impact explosions, instead of feeling like normal bullets.
- Improved Heavy Slugs: hits now create shockwaves and area impact feedback for a stronger sense of impact.
- Improved Pulse Wave mechanics: some wave attacks now use true expanding area effects instead of simulated rings of bullets.
- Improved visual distinction for Pinball Rounds, Shadow Clones, Fractal Shards, Ricochet Chains, Shield Rebounds, and related attacks.
- Reworked Sol's Ignition Wave and large-area skill presentation. They now feel more like impact waves and reduce visual pressure from excessive bullets.
Performance
- Reduced bullet counts generated by some ultimates and area skills, replacing them with lighter area-damage effects.
- Reduced visual clutter during heavy bullet situations.
