Pizzeria Building







In this update there is a new Pizzeria building which is based off of my favourite Pizzeria, however I've taken some creative liberty with the colour(which I just realised looks like a pizza hut). The pizza is decorative for now but I do plan to make this one of the many places the player can acquire food and drink.
Pizza Delivery Job






The biggest part of this update is the all new pizza delivery job, to start the player clicks on a placeholder cube and then a random delivery location is assigned. If the player delivers the pizza box in time then they are paid a base rate as well as a tip depending on performance. You can only take one assignment at once and failing to deliver in time will end the job. Currently the only good way of delivering pizza is by balancing it on the car, but once I add vehicle interiors it should be a lot easier.
New Location Terrain and travel rework



I've scrapped the previous travel system where flying off the map would allow you to travel to a different scene. Now all the terrains are in the same scene, which does mean longer initial load times but travelling is more seamless and also so much easier to work with for me, I've already cut out so many bugs with this. Also now each location has a textured terrain, whilst not too detailed and still empty there is at least some unique difference between each one.
Version 0.4.3 (03/05/26)
-pizza restaurant and pizza delivery job
-Car Tweaks (improved manual transmission model)
-Location travel Rework
-Angular velocity is maintained when flying between locations(prevents stalling)
-Fixed Items persisting across scenes when being picked up and dropped by player
-In game map UI
-Textured terrain for each location
-semi working car part disassembly(it doesn't really work yet)
-New 3d model for future plane
-New Hangar 3d model
