Area Zero v1.6.0 (08/30/2026)
Added direction vector to attacks. Now the character receiving an attack will always face
the direction of the attack at the time it was detected.
Iterated on CPU opponent behavior.
Updated Patreon supporters in the credits. Thank you!
Iterated on the brother's puppet super.
a. Added more recovery time between attacks to prevent easy loops.
b. Made velocity dynamic so that the farther the brother is, they faster he moves to catch up.
c. Made the puppet character vulnerable to all attacks except for grabs.
First iteration of the Arcade Mode added.
Fixed minor Hold-to-Cancel loops introduced by the crouch/stand actions in v1.5.0.
Added audio notification from match announcer when guard meter is low.
Iterated on manual parry.
Iterated on Richard.
a. Revised EX interrupt version of No-Knock Raid (back special).
b. Revised and extended Lethal Enforcer (down super).
Allowed the cursors to loop on the character select screen.
Iterated on Adrian.
a. Adjusted hit boxes, image durations and damage of super attacks.
b. Revised taunt bonus to act as an install.
Revised the title screen menus.
Iterated on stage assets.
Fixed movement cancel in Advanced Tutorial to account for crouch/stand actions in v1.5.0.
Revised renderer.
a. Consolidated frame buffers.
b. Read/Store single channel for stage depth.
c. Removed unnecessary textures used in post processing.
Iterated on character synopses.
Iterated on Violet.
a. Made gains to health recovery from taunt bonus more significant.
Iterated on B.P.V.
a. Revised taunt bonus to increase damage, but at a cost of slower health recovery.
Revised armor. Rather than armor being applied for the entire attack (including recovery), it is now focused during start up or during multiple hit attacks.
Revised effects for hits and screen splatter. Added dust effects during character actions.
Allowed projectiles to persist across rounds.
Confirmed with multiple players that Area Zero is functioning on Steam Deck from SteamOS 3.7.20 Build: 20260108.1
