Hey there!
In this devlog, we will show you how we implemented the first version of the hero model - along with basic movement and attack animations. This allowed us to properly test how the character feels in motion and how combat flows moment-to-moment.

On the combat side, enemies can now be defeated with a few hits instead of one, which gives us much better insight into pacing and balance. We’ve also introduced enemy health values, although for now there’s no visible HP bar – everything happens under the hood at this stage.
This setup helps us validate animations, hit timing, enemy reactions, and overall combat readability before moving on to UI elements and more advanced mechanics.
Still early days, but step by step it’s all coming together!
As always, thank you for the feedback and support – it genuinely helps us shape the game! See you in the next devlog! ~Tom
