Devlog Memories #1
One of the very first prototypes prepared by our developers: automatic movement from point A to point B + camera control.

In the video - a genre classic: a cube (the hero) moving among other cubes (trees). Graphics? Placeholder. Gameplay? It works. And that was what mattered most 😄
Fun fact: the camera has barely changed since that moment and is still used in the current playtest version. Sometimes you get something right at the very beginning - and there’s simply no reason to touch it 😎
This is how game foundations are born: ugly, simple, but effective 💪
Thanks for reading, and see you in the next devlog!
