Holidays, holidays… and now they’re over!
Perfect time to pause for a moment and look back at what we’ve built together in Dominus Automa this year. What did we manage to do?
This year was a huge step forward for us - it’s the year
we actually started working on the project!
we built the core of the game and its main systems
we iterated on gameplay a lot, based directly on your feedback
we launched playtests and kept expanding them
we built an active, super engaged community around the game
And the numbers? They’re kind of wild:
1,300+ wishlists
500+ players
hundreds of hours spent in the game
tons of feedback, bug reports, and suggestions that actually shaped the game
and… almost 500 people on Discord - we honestly didn’t expect growth like this
Your support - both financial and through feedback - lets us work on Dominus Automa long-term, with less stress and bigger ambitions. It really means a lot. Big thanks to everyone who:
tested the game
reported bugs
jumped into discussions
supported the project with kind words
was active in any way
A new year and new milestones are ahead. We can’t wait to keep pushing the project and finally just leave our PC or phone running, farming XP and smashing big bosses together with you.
Thanks for being here - and Happy New Year!
~The Dominus Automa Team
