Hello there and welcome to the Best of the Weekly Torch, your weekly inside look at the Warhorse Studios team.
Every Friday, we give you three solid entries with key Warhorse members regarding his/her work on Kingdom Come: Deliverance.
Enjoy, and as always, stay medieval!
Daniel Mikeš joined Warhorse Studios in May 2015 after he finished university here in Prague, his hometown. As a technical designer, he is responsible for bringing the work from the other departments together, in his case with a strong focus on the quest system.
https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/103
Senior Programmer Michal Bartoň is one of the more experienced Warhorse Studios veterans, who was a member of the team from nearly the beginning of the project. He was born in Nový Jičín, a middle size city near Ostrava in the Czech Republic.
Currently, he is one of the developers who are responsible for the console port onto PS4.
https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/83
Jan “Honza” Kudrnáč started here at Warhorse Studios in 2014, after he left Bohemia Interactive where he was working on DayZ. He was born in Nová Paka, in the far north of the Czech Republic.
https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/120
