From VG24/7:
'“I wanted to make the game as human as possible,” he said. “Basically, what we said in our pitches is we wanted to make Red Dead Redemption with a sword.”
Vavra said the initial concept was to make a historical RPG with realism that focused on everyday tasks.
“The game is more necessarily slow paced because if you want to make something realistic it takes more time to do than it does in the movies,” he said.
“We wanted to make fetch quests as fun as possible. I wrote an ambitious quest for the other writers to follow. And I had to find experts. Because history is surrounded by myths from Hollywood, which make it ridiculous. Daily life details are the most complicated,” he added.'
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