"Warhorse Studios’ goal with Kingdom Come: Deliverance was to place the player specifically in the harsh, unforgiving world of Medieval Bohemia: a world where combat is realistic – fast and first-person. It’s a world where quests are open-ended and can either be solved with words or with the blade. How the player navigates the world and solves problems is up to them.
EFG spoke with Warhorse to discuss the role of motion capture and their animation process, the importance of open-ended quest design and how it creates satisfactory gameplay, and how they adapted realistic Medieval combat for a video game."
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