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Co-Op Mode and UI updates are Live!

New Features/Changes:

  • 2-Player Co-Op mode is now enabled and selectable from the main menu. Life is shared between players. If either partner dies, it's Game Over.
  • Super Weapons no longer fire automatically. They are now stored and can be fired with R1 on the Game Pad or G on the keyboard.
  • Volume Control options now accessible from Main Menu and Pause Menu. SFX and BGM can be set independantly.
  • Reduced screen shake intensity.
  • Shooting the credits now adds to the score.
  • Credits are now skippable.
  • Updated UI throughout.
  • Now have a health meter and a ship status display instead of a bunch of extra ships.
  • Added a smiley face that reacts to your ship status on single-player mode.
  • Updated player damage and death effects.
  • Updated asteroid and bullet art.
  • Thief enemy and captured ship shoot a new type of bullet that homes in on the player.
  • Thief enemy captures the player ship on 1-Player mode and shoots at the players on 2-Player mode.
  • Fixed a bug where the Pause Menu would disrupt the background.
  • Fixed a bug where Pause Menu buttons sometimes wouldn't highlight.
  • Fixed a bug where super weapons would give double the points they were supposed to.
  • Fixed a bug where super weapons sometimes wouldn't kill things.
  • Fixed a bug where super weapon emblems sometimes wouldn't animate.
  • Removed the "Reset Score" menu.
  • Removed the "Quit Game" button from the Pause Menu.
  • Changed the formula for scaling ship movement speed and rate of fire.
  • Increased baseline ship movement speed.
  • Fixed errors related to attempting to spawn too many enemies at once.
  • Fixed a bug where triple-bullet spread-fire would throw errors and cause lag.
  • Modified how the boss fades out the audio upon death.