Update 38, June 9: Start Menu Adjustment
Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.

Skinny Jean Death Studios · Volens Nolens Games
Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.
Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.
The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to
The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to
The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with tha
The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates:
The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with tha
The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates:
Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. Howe
Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. Howe
We Released TWO games to EarlyAccess today Flobe Spellblast #indiedev
We Released TWO games to EarlyAccess today
Flobe
http://store.steampowered.com/app/434530/
Spellblast
http://store.steampowered.com/app/436350/
#indiedev
We Released TWO games to EarlyAccess today Flobe Spellblast #indiedev
We Released TWO games to EarlyAccess today
Flobe
http://store.steampowered.com/app/434530/
Spellblast
http://store.steampowered.com/app/436350/
#indiedev
Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a
Changes:
Bug Fixes:
Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a
Changes:
Bug Fixes:
The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.
The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.
An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happe
An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happe
Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that t
Changes:
Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that t
Changes:
We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next upda
We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it.
Next update will also include testing of a new checkpoint system that will allow the player to save their progress in game.
We are also fixing/making adjustments to the keyboard controls...they are slightly frustrating as they were initially set up for 2 players to be able to use the keyboard at the same time...again...fixing it.
Next set of 25 levels is almost ready, mostly just waiting on the art to be complete for it.
Thanks for sticking around and Happy Gaming! :lnuke:
We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next upda
We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it.
Next update will also include testing of a new checkpoint system that will allow the player to save their progress in game.
We are also fixing/making adjustments to the keyboard controls...they are slightly frustrating as they were initially set up for 2 players to be able to use the keyboard at the same time...again...fixing it.
Next set of 25 levels is almost ready, mostly just waiting on the art to be complete for it.
Thanks for sticking around and Happy Gaming! ːlnukeː