Galagan's Island: Reprymian Rising

Skinny Jean Death Studios · Volens Nolens Games

Released
Jun 16, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 38, June 9: Start Menu Adjustment

    Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.

  2. Developer post

    Update 38, June 9: Start Menu Adjustment

    Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.

  3. Developer post

    Update 37, June 3: New Background Shader Effect

    The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to

  4. Developer post

    Update 37, June 3: New Background Shader Effect

    The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to

  5. Developer post

    Update 36, June 3: Preparations For Next Set of 25 Levels

    The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with tha

  6. Developer post

    Update 36, June 3: Preparations For Next Set of 25 Levels

    The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with tha

  7. Developer post

    Update 35, March 28: Mac Achievements

    Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. Howe

  8. Developer post

    Update 35, March 28: Mac Achievements

    Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. Howe

  9. Developer post

    Two New Games In Early Access

    We Released TWO games to EarlyAccess today Flobe Spellblast #indiedev

  10. Developer post

    Two New Games In Early Access

    We Released TWO games to EarlyAccess today Flobe Spellblast #indiedev

  11. Developer post

    Update 34, February 15: Checkpoints

    Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a

  12. Developer post

    Update 34, February 15: Checkpoints

    Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a

  13. Developer post

    Crash Bug Fix

    The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.

  14. Developer post

    Crash Bug Fix

    The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.

  15. Developer post

    Bug Alert: Temporary patch rollback

    An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happe

  16. Developer post

    Bug Alert: Temporary patch rollback

    An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happe

  17. Developer post

    Tutorial Bug Fix

    Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that t

  18. Developer post

    Tutorial Bug Fix

    Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that t

  19. Developer post

    Tutorial Tweaking and Checkpoint System Coming

    We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next upda

  20. Developer post

    Tutorial Tweaking and Checkpoint System Coming

    We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next upda