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Update 33, January 14: Level Balance Adjustments

Balance update based on player feedback and analysis of community video play-throughs.

Changes:

  • Reduced the Red Enemies' rate of fire while chasing the player.
  • Levels 6-10: Made sure it’s always possible to avoid getting hit by the initial wave blast on each level.
  • Level 10 (Jolly Roger): Made it easier to get back under the wave once the player goes above it.
  • Level 15 (Abandon Hope): Adjusted the positioning of the horizontal streams of enemies to be more avoidable.
  • Moon Boss: Reduced ramming frequency due to the invincibility adding a lot of down-time to the fight.
  • Level 20 (Illuminati Confirmed): Made thief enemy respawn longer.
  • Level 22 (Island Getaway): Reduced enemy fire rates.
  • Level 23 (Rose Dragon):Adjusted the spawn points of green enemies.
  • Hornet Boss: Reduced teal enemy fire rate and attack frequency.
  • Last Boss: Reduced the boss's health.