Balance update based on player feedback and analysis of community video play-throughs.
Changes:
Reduced the Red Enemies' rate of fire while chasing the player.
Levels 6-10: Made sure it’s always possible to avoid getting hit by the initial wave blast on each level.
Level 10 (Jolly Roger): Made it easier to get back under the wave once the player goes above it.
Level 15 (Abandon Hope): Adjusted the positioning of the horizontal streams of enemies to be more avoidable.
Moon Boss: Reduced ramming frequency due to the invincibility adding a lot of down-time to the fight.
Level 20 (Illuminati Confirmed): Made thief enemy respawn longer.
Level 22 (Island Getaway): Reduced enemy fire rates.
Level 23 (Rose Dragon):Adjusted the spawn points of green enemies.
Hornet Boss: Reduced teal enemy fire rate and attack frequency.
Last Boss: Reduced the boss's health.