The 1st Of Our MAJOR UPDATES Is Now LIVE!!
About a week ago we made an annoucement in regards to the direction the game would be going and the updates to come.
We are proud to bring to you the very first of these major updates!
Change List:
- At the end of each set of five levels there is now a boss-battle level.
- Getting hit now also damages the player's wings and guns, slowing down movement speed and firing speed respectively. This is cumulative damage that builds up and lasts throughout the game. The gradual increase in movement and firing speed each level still happens at the same time.
- After each boss fight a Repair Station will appear, giving the player the option to either regain health, repair movement speed, or repair firing speed. Regaining health does nothing to help restore movement and firing speed, it just allows you to take more hits before dying.
- The UI now includes a meter to show how much time is left on the Shield power up.
- The label on the UI meter for the Spread Fire power up has been changed from "CHARGE" to "AMMO".
- The wing and claw gun segments of the Ship Status UI now highlight/darken based on movement and firing speed damage rather than total health.
- Going into slow motion while dodging enemy attacks no longer affects the speed of gun overheat/cooldown.
- The maximum overheat time no longer increases as levels progress.
- The shield powerup timer no longer decreases during the "Level Complete" or "Get Ready" messages at the end and start of each level.
- Changed the logo graphic on the Credits screen.
- Adjusted the amount and intensity of screen shake.
- Made it so the red enemies on level 11 ("Butterflies are Cool") would finish reaching their swarm positions in time with the rest of the enemies.
- Minor adjustments to scaling of several graphical assets.
- Addressed the delay between destroying the last enemy and receiving the "Level Complete" message on certain levels.
- Addressed an issue where players were getting stuck on level 21 ("Rematch") with no enemies to shoot.
- Fixed a bug where asteroids would spawn super weapon powerups off-screen.
- Fixed a bug where the player could not start firing on a level until after the "Fire Away" message had gone away.
- Fixed a bug where enemies were shooting at the player during the "Get Ready" message on certain levels.
- Fixed a bug where the player could still fire the super weapon during the "Get Ready" message.
- Fixed a bug with the player death animation effect.