Hello all -
While updates are normally posted as small patches, I wanted to post a full update for this one to provide notice about what's coming with regards to inventory changes. I'm well aware that much of the 'friction' of the game comes from inventory manipulation.
As a result, I've been working hard on a string of inventory updates that will be shipped over the next series of game patches.
In today's patch is a new feature: Auto-Sort Inventories
Added a new auto-sort button for inventories: players can now press the auto-sort button to automatically sort items in the backpack and other inventories
Added auto-stacking of items to the auto-sort functionality (small coin compression to higher denominations will be added to this soon)
Added 2 fallback algorithms to ensure successful sorting happens almost always (sort by size descending and ascending)
Auto-sort will try to sort by item type first for the cleanest inventory appearance of stacked and sorted items
If this fails to find space for all items, it will then attempt to sort using the other two algorithms
If all three auto-sort methods fail, a non-fitting item may be dropped on the ground and an on-screen popup will notify the player (happens very rarely - usually only if trying to cram long/odd shaped items into an extremely full inventory)
Previous recent patches also added new pop-up tooltips for inventory manipulation hotkeys when players are playing the tutorial and begin handling items in inventories for the first time.
Other changes in this update:
Auto-run is now fixed
This was a major QOL issue several people had asked about - it should now work properly, but since this had to be reprogrammed for this fix, please use the bug reporting tool if you encounter any auto-run related issues
Fixed an issue with character creation menu not showing the menu title at full size on 27" or wider monitors
Fixed an issue with character creation menu showing some options out of order
What's coming in the next few patches:
Auto-sort will compress small coinage into larger denominations (i.e., 10 coppers will be compressed to 1 silver when you sort)
Adding hotkeys to quick-swap an equipped torch for a weapon
Separate equipment slots for bows so that multiple weapon types can be equipped at once
Non-inventory Crafters pulling directly from the Donkey inventory (rather than having to move ingredients from the donkey saddlebags into the backpack)
This updates will remain on the Public Beta branch for some time before being shipped to everyone in a few hours. Cheers!
