Developer postOriginal post (opens in a new tab)

Pre-Beta Update - v0.2.1 - August 23rd 2016

Changes

  • Music cues for specific locations will now play any time the player is nearby, and not just at the start of a mission.
  • Added a new music cue for the Explorer mission.
  • Some tools will now highlight in situations when they can be used most effectively.
  • Edited dialogue in the Back in the Saddle mission.
  • Edited dialogue in the Genesis mission.
  • Updated several mission descriptions to better reflect certain plot points.
  • Some collectible items near the Genesis mission were removed for better game balance.
  • The cost of the dive pod upgrades Transducer Refit and Laser Diodes were increased for better game balance.
  • Decreased the default cash balance at the start of the game.
  • Removed a large, inconsequential hole in the terrain near A.Q.U.A. Base to reduce confusion at the start of the game.

Fixes

  • Made some optimizations to world loading and asset streaming that reduce the memory footprint of the game on disk and while running.
  • Improved overall performance by migrating assets in the Genesis mission to load asynchronously.
  • Fixed an issue where the mission log could become activated incorrectly.
  • Fixed an issue where the player could dock while using a tool.
  • Fixed an issue where some menu text was too bright.
  • Adjusted timings for cash rewards on mission completions to better align with dialogue.
  • Sarah will now cycle through all available dialogue options when interacting with objects, instead of making a random choice on every interaction. This reduces the chances of repeated dialogue for most interactive objects.