This build includes lots of changes, fixes, and optimizations in preparation for release. There are still a few small pieces of content missing, mostly related to Kickstarter rewards (including backer credits), but the current version is nearing a release candidate.
Changes
- 10 new Steam Achievements are now available.
- Added an introductory title sequence at the start of a new game.
- Many new music tracks and cues have been added.
- Maximum number of flares has been decreased to 3.
- The main menu has been redesigned.
- Added a new Pause menu that allows for exiting to desktop.
- The A.Q.U.A. Base dock menu and Mission Log have been redesigned for simplicity and better legibility in VR.
- Added a message when starting a new game that points out the mission log button.
- Screen resolutions with a 4:3 aspect ratio are now supported.
- Dive pod glass has been removed in favor of support beams for improved VR comfort. Support beams are not visible in non-VR mode.
Fixes
- Addressed an issue where boosts would sometimes stop abruptly. Boosts can now only be used one at a time and will not stack acceleration.
- Fixed an issue where some menu items would appear to be too dim.
- Reduced load times on startup.
- Optimized physics and audio file loading for better performance.
- Optimized loading for energy sources and collectible objects.
- Optimized loading and graphics performance in the "Genesis" mission.
- Fixed a crash that could occur while using sonar.
- Fixed an issue where the battery meter sound effect may not load properly.
- Fixed a graphics issue where menus clip nearby geometry.