What I've been working on
Most of the time since the game was greenlit has gone towards adding the multiplayer mode. That is now working amazingly well and I think you will enjoy it a lot. I actually consider it the main draw of the game at this point!
The special edition, released in 2013, only included a single mission that took about an hour to complete, and the game relied heavily on replaying on harder difficulties or with different tactics. That still exists and I hope players will try harder and harder difficulties. But I have now added a second mission as well, also about an hour long, in the snowy western region of Holgaria. :) Arcade mode has also been there since the special edition, and is relatively unchanged.
Besides the new content, the game has basically had 6 months of polishing. It feels a lot better, looks a lot better, sounds a lot better and is a lot more fun. This is not the place for details, just trust me, it's way better.
The multiplayer
To the fun part! Multiplayer is amazing! I have been bug testing and balancing with a friend and some nights we have played for 5-6 hours straight, trying different game settings and tactics.
How does it work?
You play 1 vs 1, each of you have your own castle and defenders, just like normal. But there is an extra tab in the UI that lets you spend gold to send enemies that attack your opponent. These are the normal enemies, you see in the campaign, like orcs, ogres, war eagles and so on. The interesting thing is that every 30 seconds or so, you gain a set amount of gold in the form of "income". This income is increased by sending enemies to attack your opponent. So there is a balance, do you send enemies to attack your opponent and gain more income, or do you spend your resources on a better defense so you don't lose to the opponents attacks.
This might sound familiar to some of you as this mode is inspired by some famous Warcraft 3 mods called "line tower defense".
What platforns?
I'm afraid it's only for PC right now. Since I had to write a dll in C++ to support the multiplayer component, I would need to convert that to a dylib to get it working on Mac. Linux would also be nice... If anyone has experience with these kinds of problems and want to help out, please let me know!
When is it coming out?
April 8th, 2016.
How much will it cost?
$4.99
Final words
I hope you are as excited as me!
If you are, head over to the Store Page to add Fortify to wishlist.
And join the discussion in the Community Hub
Thanks for reading!