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Major Update Is Here: Run!

To quote @vidgames_bible:

"Holy crap this update did wonders... Framerate, performance, game looks better...The new build is awesome."

Like I've said before, the way I see it, running on walls is to Energy Hook as grinding a rail is to Tony Hawk - I imagine players mixing the swinging and wall-running and I play with the wall-run button held down a lot of the time much as I used to hold the grind button in TH. But I've noticed most of my players and youtubers weren't doing that.

So, this update: easier wall running, more walls to run on, race challenges that *require* wall running, and I've made running on the ground better too. You don't drive like a truck so much anymore.

Also, Unity 5: Better framerate! More solid physics! Fewer crashes! Different lighting model!

I think y'all are going to like this one.

Sorry, Windows is the only one up now; Linux and OSX coming next.

And I've done some other stuff too:

  • Swinging over water is safer and easier (props to @gamegrin and others)
  • Fixed it so a second controller (such as a steering wheel) doesn't mess it up (props to @bluecat16475 & hardsoftco)
  • Put in new energy hook detach sound effect
  • All challenges can be cancelled now (props to MDF)
  • Increased geocache collection radius (props to Buffalo_Ruthless) and added sound
  • Made sure jump-jet effect turns off after you land (props to Buffalo_Ruthless)
  • Backer rewards for my Kickstarter supporters
  • Stopped cutting your line when you're too close to a structure
  • Increase the vertical boost when you let go of a line
  • Fixed the order of the race-the-island hoops
  • Fixed the hoops in the New Atlantis jumping-and-boosting race
  • Fixed bug where you could swing on light columns
  • Fixed problems activating challenges