Hey, cangaceiros!
Today we’re sharing an important update: we listened to your feedback on PitacoLAB and redesigned the planning screen!
During testing, many of you pointed out two main things:
It wasn’t very clear where cards were being applied (cat or human)
The mandatory trade-off (good card ↔ bad card in the other form) wasn’t very clear
What changed in practice?
Now the flow is tighter and easier to follow:
When you apply a card, the BATTLE button is locked until you:
Apply a card to the other form, or
Go back and remove the card
The interface now makes it clearer:
What you can do
Where each card is going
What’s still missing to move forward
Whether you have enough resources to activate the cards
The core idea remains the same: every choice has a cost.
Now, that cost shows up more clearly in the moment of decision.
Check out the before and after:


What about the tutorial?
There’s still no tutorial in this version 👀
But it’s already planned for the final release.
For now, we’re sticking to our loop: test → listen → improve.
Speaking of testing…
If you want to keep contributing, you can check out the latest PitacoLAB builds here:
👉 https://bragiestudios.com/PitacoLab/Builds/
Every piece of feedback helps us improve the experience and this update is a direct result of that.
Don’t forget to follow us on social media… and be careful with your choices.
Nothing comes for free 👀
See you in the next devlog!
