Hi Everyone,
Last week, I had a fun time showing off the game at the CNE! I was busy pretty much all day running demos, and while doing that I noticed a few rough edges that needed some sanding down. So, here's a little patch that should make the game a bit more enjoyable, or at least a bit less frustrating in a couple spots. Enjoy!
v1.1.1
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- Performance: Improved first-time run start/load to make opening the customer pool viewer for the first time during a play session less obviously laggy
- Bugfix: Fixed customers in the supply shoppe not responding to mouse clicks in some cases
- Bugfix: Fixed a mouse deadzone in the decoration inventory for the first un-equipped decoration, preventing some click and drag interactions
- Bugfix: Fixed the pool of possible random day off events not resetting itself properly between runs or on new endless mode months, causing possible null events.
