Developer postOriginal post (opens in a new tab)

Second update right after the release (V0.1.0b)

Hello,

More small fixes on the way!

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FAQ

How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at http://forum.draconus.com/forum/3-hexters/

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

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Patch notes V0.1.0b:

  • FIXED: Hexter compile queue number in HUD was not shown in Level Defrag Desolation
  • FIXED: Artifacts were not working after loading a savegame
  • FIXED: Wire connectors were missing in Level Mountains of Memory
  • FIXED: Restarting level under certain conditions caused level script errors
  • FIXED: F8 key for save load menu was missing in ingame F1 help menu
  • FIXED: F1 help menu back button not working
  • FIXED: Localization content fixes / changes
  • FIXED: Some particle effect related colour palette changes

View full update

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Thanks for your support!