It’s time to wrap up the second alpha test! We’d like to thank everyone who tried the game and shared their valuable feedback. Your input has given us a clear sense of direction on what needs to be improved. All feedback will be carefully considered in the upcoming updates. The next stage will be a beta test, scheduled for March 2026
Here is our minimum commitment for the beta:
Improved game start and onboarding. A clearer introductory questline, better explanations of core mechanics, and more accessible gear options without requiring complex crafting.,
UI and controls overhaul. A more responsive and informative UI. We will rework the hotkey panel (simple setup for 4 bars of hotkeys), improve general controls (including proper “Escape” key behavior), update the map system (clickable minimaps), enhance the chat system (chat bubbles, emotes), add a friend list, and introduce a banking system. We will also explore WASD movement and mouse-click attacks.,
World and area updates. We will rework Coastal Camp to make it more structured, compact, and to reduce the travel time necessary to walk there. We will also rework other areas and add at least 6 new areas with new challenges. Additionally, we will introduce an in-game tavern/bar - a social hub for meeting new people.,
New class & class expansion. One new playable class will be added. The Adventurer and Zealot classes will be expanded with new weapon types, skills, and abilities.,
Audio improvements. We will add in-game music and improve sounds,
Game balance. We will start working on game balance for skills, mobs, equipment, and economy.,
Performance optimization. We will work on performance optimization to increase FPS in problematic areas and reduce the impact of network latency and desynchronizations.,
Bug fixes. And of course, we will work on various issues and bugs that were discovered during this test.
