Hey everyone!
We're starting to share more of HELLMART's development.
Expect behind-the-scenes looks, work-in-progress features, and all the weird stuff that goes into building a horror supermarket.
First up: the day/night cycle.
Here’s how it’s looking right now 👇

Day: odd customers wander in… eerie, but manageable.
Evening: lock up and watch the cams - tension building.
Night: full horror mode. Don’t open the doors.
We're also working on the monster - trying to make it as creepy and lifelike as possible.
Soon, we'll do a separate post about its features and some cool details.
Here’s an early look at the eye animation — it’s still a work in progress… for now, the eyes are just trying to find their way 👀🌀

Ever felt like something wasn’t quite right in a store? Share your story (we might even add it in the game)!
❓And what parts of the development process are you most curious about?
