WARNING: Isle v4 is unfinished and still has some crashing issues, for the most stable game experience, please play on isle v3.
Database Schema has changed: Server Admins will need to reset their databases with this patch so saving works properly with the new database and nesting systems.
- New: Nesting System:
= Please see this forum post for more details.
http://steamcommunity.com/app/376210/discussions/0/154644045356924141/
- New: Native Database Engine
= Can now save characters, accounts and nests in a more efficient way using less server performance.
= Databases are now saved in "TheIsle/Saved/Databases" Subfolder instead of the folder root.
- Fixed Width of Saved Folder Config Label in Settings UI
- Added missing foliagetypes.
- Added lakes on V4.
- Added 0 bonedepth blending on feet to fix feet stretching during anims for tribals.
- Updated V4 map. Biomes/Proc Foliage/ Food types.
- Updated savannah/redwoods to have edible food.
- Started road system on v4.
- Additional variations of Giga threat sound
- Made Swamp and Plains material instances, created one swamp at approx x06_y04 on V4.
- Updated some Trike skins, added Yellow Trike skin, added Jungle Utah skin.
- Fixed: SQL Query Error for GetSavedLocation in Progression Game Mode.
- Updated foliage types for v4.
- Added updated biome pieces.
- Completed more on v4 map.
- fixed character spawn volume to not be blocked by other volumes
- added character spawns to v4
- v4 prototype launch changes.
- Fix Error Msg for Failed Import Component PathFollowingComponent.
- Fixed missing footstep particles for small and medium dinosaurs
- Increased trace distance for footstep effects to make sure they play for larger creatures
- Start of tribal footsteps collection
- Adjustments to Triceratops animation timings
- Lowered volume of Giganotosaurus calls
- Optimized fish & bird assets a fair bit
- Changed: Nesting is now enabled by default.
- Fixed: Progression Points / Progression Tier not loading correctly from the database.
- Added Galli skins, fixed rocks on V4.
- Converted all man-made ancient ruins assets over to the master prop shader
- Created new gore shader for rotting carcasses, uses spec map stored in diffuse alpha channel + gloss mask for a wet look
- Set up nest assets to actually use material instances instead of having a separate shader for each model, gave them detail maps
- Added a few lakes and plains biome to V4.
- Added flesh physical material
- Updated broadleaf biome. Minor map edits.
- Added Main Menu Scenes
- Disabled: Thirst Loss on vocal spamming for dinosaurs.
- Added More Nesting Functionality and the ability to spawn at a invited nest.
- Improved Main Menu UI
- Added a Background to Battleye Error Message Boxes
- Added a new warning message box for when the steam online subsystem fails with some more helpful information.
- Changed: Beta Branch Name / Build ID are no longer displayed when not connected properly to steam.
- Added Higher Detailed Main Menu Logo.
- Changed: Mac and Linux Platforms don't load Main Menu Scenes.
- Added: Option to Disable Early Access Startup Warning Dialog in Game Settings.
- Fixed: Settings were sometimes not saving correctly to disk.
- Fixed: Crash for Mac and Linux on Game Exit.
- Fixed: Main Menu Scenes are showing up on Connection Hosting Menu.
- Options for AI, Growth and Nesting now load correctly in the Connection Menu.
- Added a new Invite Message Box for both Nest and Group Invites.
- Anti Spam Prevention Added for receiving invites sent by the same person for groups.
- Improved Performance of handling Nest and Group Invites by 10x.
- Improved: Functionality of Group Invite System.
- Fixed: Nests were not respawning correctly after server restart.
- Fixed: Nests were not being assigned to the owner on character relog or server restart.
- Fixed: Nest invites were not working correctly.
- Fixed: Points, Food and Eggs for Nests now save properly.
- Fixed: Players could add food to destroyed nests.
- Fixed: Hitting the Nest Build key in a chat window would still a build a nest.
- Changed: Destroyed nests are now cleaned up after 15 minutes.
- Fixed: Players could add food to destroyed nests.
- Fixed: Hitting the Nest Build key in a chat window would still a build a nest.
- Fixed: Nests are now properly destroyed on player death.
- Fixed: Nest Button wasn't visible.
- Fixed: Dev Button stopped working on progression screen.
- Fixed: Several Isle v4 Map Errors.
- Fixed: Dev Button stopped working on progression screen.
- Fixed: Destroyed nests still generated eggs
- Fixed: Nests had weird collision for big dinosaurs.
- Fixed: Large dinosaurs couldn't build nests.
- Improved: Server Performance of PlayerStates
- Improved: Play In Editor Unique ID System.
- Improved: Nest Active Egg Replication.
- Fixed: Nest Eggs not being destroyed correctly after use.
- Added: New Main Menu Scene
- Changed: Main Menu Scenes are now hidden from the Connection Server List.
- Added: Message Boxes showing the spawning process of a nest.
- Added: Error message if a nest spawn fails, (destroyed, no eggs, invite expired etc)
- Fixed: Nests now force save when a egg is added or destroyed.
- Added: Native C++ Class for Nests for more Nesting Optimizations.
- Added: Nest Skin Selection. Babies will spawn with the same skin as the parent of the nest / eggs.
- Changed: Carnivores and Herbivores should no longer gain progression points while they have a active nest.
- Worked on transition from spruce to plains on V4 map.
- Fixed: Dinosaurs that spawned from a nest couldn't progress to the next tier once they are an adult.
- Improved: Combat Log AI System & Performance
- Fixed: Bug that could cause you to duplicate your Combat Log AI Body.
- Fixed: Combat Log AI System now works for humans too and not just dinosaurs.
- Updated Dinosaur Pre-load list + Character States.
- Improved: Database Saving and Character States.
- Updated more spruce and plains areas on V4.
- News and updates
- The Isle
- Patch 0.1.11.3067
Source: Steam Community (opens in a new tab)
