Fixed some bushes in the spruce and broadleaf grasstypes.
Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly.
Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth.
Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.
Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.
Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.
Fixed: Deprecated User Interface Calls in Menu and Game HUD.
Fixed: LogSkinnedMeshComp Build Warnings.
Fixed: Human Toolbelt wasn't correctly emptied on EndPlay.
Added: Most of the dino shader functionality to human master shader.
Improved: Isle v4 + Shader.
- Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce)
- Began repainting landscape textures on V4.
Added: Spruce bush assets.
Added: better landscape textures.
Added: Gave forest floor fartiling a parameter to edit.
Fixed: far-tiling textures on landscape MaterialInstances.
- Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas.
- Fixed far-tiling textures on landscape MaterialInstances.
Fixed: Bleeding should scale correctly based upon dinosaur weight and growth.
Fixed ground material on the menu level.
Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount.
Adjusted starting food/thirst for Allo and Anky.
Fixed: Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list.
New: V4 Map Painting Updates.
- News and updates
- The Isle
- Patch 0.1.11.3176
Source: Steam Community (opens in a new tab)
