Artwork by Mrs. Catbug
New: Dinosaur - Avaceratops
New: Mod Support is now functional, the dev kit will be released soon with more modding improvements.
Note: Mods do not correctly work for Mac and Linux yet
Fixed: Isle V3 is no longer included in the listen server map list.
Fixed: Map Loading for Multiple Mods enabled at the same time.
Fixed: Issues with dinosaurs not using proper footsteps.
Fixed: Various minor animation playback issues such as missing steps, incorrect timings, wrong socket assignments / positions
Added: variable for disabling velocity check on foosteps (for stationary stomp impacts)
Fixed: Bounding boxes of footstep particle effects
Updated: front footprint decals of Puerta and Stego
Added: dust effects to more tail swipes & stomps
Added: extra idle sounds to some dinosaurs
Added: various dinosaur textures and footprints.
Changed: Attenuation type used on Dryo danger and threaten cues
New: First test of new distance falloff ranges for large dinosaur vocals (applied only to T.Rex so far)
New large roar falloff circumference = 5 kilometres, with hearing range / radius of 2.5km in either direction of the source. Is more than double the max audible distance of the previous settings. Updated a few distant roar sound effects for Rex in the process.
Changed: Reduced range on Dryo pain and death sounds
Fixed: Orientation of grass step particles
Added pained Anky breathing cue
Changed: Minor tweaks to Camaro calls
Fixed: foot socket rotations on Avaceratops and pointed its footprint notifies to the correct feet, shrank its prints down slightly
(may still look off at times since the back feet plant down directly on top of where the front feet were)
Fixed: volume adjustment on concurrency types that would sometimes fade out roars nearby
Added: Snow Physical Material Asset
New: Avaceratops Skins.
Fixed: adult and hatched juvenile skins not matching up.
Fixed: wonky cameras for all dinosaurs except Shant and Theriz.
Disabled an option on foley sound concurrencies that might have been causing irregular footstep volumes
Quick experiment using particles / vector fields to make distant flocking birds
Removed radial gradiant from smoke master material that was causing flipbooks to flicker on occasion
Started work on footstep particles for huge animals (Hypo Rex, etc.)
Enabled prop master shader to work with mesh particles
New: Continued work on establishing new falloff distances, testing longer range medium roars on Carnotaurus and longer range small roars with Avaceratops.
New: Added the ability for mods to override character blueprints with their own version.
New: Added Mod Meta data and various types of mod support.
Fixed: Sandbox Character Selection not working.
