Artwork by waffle stomper
- New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox.
- Updated: List Of Sever Configuration Options
- New: Herbivores now get progression points over time for surviving.
- Fixed: Several Landscape Texture Problems on v4.
- Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update.
- Improved: Sandbox Character Selection List.
- Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression.
- Fixed: Delayed Attack on Galli and Adult Rex.
- Fixed: Some map problems on V4 with texture streaming.
- Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire)
- Optimzation efforts dramatically reducing the amount of materials & textures in use
- Added more levels of detail to the majority of particle systems so they reduce in complexity at distance
- Updated and refined all blood gore effects + dino interaction effects
- (Re)made a small handful of ambient effects such as floating dust motes
- Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs
- Retimed effects notifies in a few dinosaur animations.
- Improved / optimized blood decal effects.
- Changed: Default Dedicated Server Map to Isle v4.
- Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now).
- Added subsurface scattering to the dinosaur shader.
- Added a better detail normal to the dinosaur shader.
- Added more options for specular/roughness to the dinosaur shader.
- Fixed: step notifies on the bipedal Shanty animations.
- Fixed: missing effects on MainMenu map
- Fixed Rex and Subadult Rex colliding with meshes still.
- Removed unintended delay on Rex bite damage.
- Updated trees to give 100 food.
- Updated Hypo's blendspace to fix his forward movement giving a turn animation.
- Improved: Widgets are no longer loaded on dedicated server.
- New: Mac Platform now targets the latest version of the metal rendering API.
- Fixed missing water and LODs on Landscape03 and Landscape04
- Fixed the redwood landscape material being brighter than all the other ones
- Fixed the water blueprint rendering two meshes at once
- Moved and organized all maps into TheIsle/
Here is the new map paths for users hosting dedicated servers:
/Game/TheIsle/Maps/Landscape3/Isle_V3
/Game/TheIsle/Maps/Landscape4/Landscape_04
- Updated V4 with static spawns until new spawn system is in.
- Updated progression tree to remove tier 2 point requirements until new spawn system is in.
- Fixed landscape LODs not appearing in Landscape3 and Landscape4
- Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies
(both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon)
- Disabled edge fade on footstep particles that was making them flicker in and out
- Updated a few step / stomp effects with extra levels of detail and different opacity settings
- Added velocity check to footstep notify, should prevent sounds playing while not in motion
- Testing pitch modulation of footstep sounds based on growth percentage
- Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes.
- Nerfed Rex bite from 40% to 20%.
- Adjusted all dinosaur BP's to have appropriate animation blueprints and scales.
- Adjusted Shanty/Trike to no longer stomp if their legs are broken.
- Fixed Allosaurus turning into a balloon. Temporary box physics solution until new rig.
- Updated all dinosaur ABP's to ensure they're using the latest ABP settings.
- Removed Shanty skin bug of horror.
- Fixed: Delated Attack Issues on Multiple Dinosaurs.
- Updated trigger weight thresholds on Herrerrrra movement animations, swapped Trike stomp particles for bigger ones.
- Fixed: Shanty Attack Problems.
- Added new footstep notifies in Galli movement animations & re-synchronized its steps.
- Fixed certain footstep emitters appearing bright in natural night lighting
- Removed volume boost on Triceratops sprinting animations
- Fixed the master material for LODs, resulting in them not being able to load materials.
- Imported the Camarasaurus and Orodromeus sounds, hooked up effects to all of their currently existing animations.
- Added bite & foot sockets to Orodromeus skeleton, made tinier drink effects for it.
- Added foot sockets to Camarasaurus skeleton.
- Fixed the Maia thinking it had two right feet.
