-Upgraded Unreal Engine Version from 4.10 -> 4.11
-Performance & Stability Improvements
-Added Ambient sounds on IsleRegion2.
-Animation Bug Fixes for Austroraptor Jump.
-Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover)
-Distance Sounds for the Quetz
-Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet)
-Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted.
-Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night.
-Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru.
-Volume adjustments to Ankylosaurus calls & Sucho broadcast
-more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound
- News and updates
- The Isle
- Patch 0.0.0.91 (Dev Branch)
Source: Steam Community (opens in a new tab)
