- Battleye Server Option is now enabled by default.
- Global Chat can no longer be enabled in Survival Game Mode.
- Default BattlEye Logging from Verbose -> Warning.
- Added Yellow, Green, Blue fern textures.
- Updated plant colours to be more vibrant.
- Removed the possessed Sucho in the swamp.
- Tweaked some plant colours.
- Touched up tile x07_y03 (swamp).
- Added: Spotted Allo skin, Default Allo skin (new brown one). Renamed old - default Allo skin to "Green".
- Added: Desert Utah skin.
- ai controllers now inherit from crowd controllers for use with detour
- all in editor players now register as devs
- ai controlled character changes replicated to clients
- player controller implements crowd agent interface for use with detour (still needs setting up), base character added basic crowd agent data
- added character spawn volumes, example added to testmap
- fixed character spawn volume boundaries
- character spawn volumes now take a maximum slope angle as a constraint
- added spawn volumes to isle v3
- disabled nav mesh building on v3 temporarily
- better defaults for character spawning volumes
- Updated forest collection plant master material to have colour multiply option & performed some optimizations, added an example alternate plant MIC colour multiplied to red (with subsurface colour changed as well). Can easily colour-shift plants using this method, which is cheaper than using separate textures for every variant.
- Fixed dock materials in swamp.
- Updated Allo/Carno stats.
- Updated Maia stats.
- Updated Stego stats.
- Updated Theri stats.
- Updated Trike stats.
- Updated Rex Adult/Hypo stats.
- Fixed Conifers to only be edible by Puerta.
- Updated Conifers.
- Updated Edible Shrubbery; ALL herbivores eat RED shrubs.
- Updated v3.
- Updated Carno sprint.
- Updated Hypo Rex animspeed.
- Updated rex adult physics to hopefully fix buttflower deaths.
- Updated Utah speeds.
- Temporarily added Hypo Rex to progression tree... let's see what happens.
- Fixed missing references.
- Added progression plant blueprint.
- Updated Psittaco limp threshhold.
- Updated Sucho health and damage.
- Fixed materials and blue plant types for progression plants.
- Updated v3 with progression plants.
- added functionality to progression plant
- only carnivores progress over time
- Changed: Drinking water value from 25 -> 5.
- Temporarily removed sandbox for diet update feedback
- fixed perf warning from DynamicWorldBase
- Updated juvie stats.
- Updated carnivore hunger rates.
- Updated various broken references.
- Fixed Hypo tier.
- galli default ai controller set
- character spawn volume now handles seeding default ai population
- fixed a transform issue to do with the height of a spawn volume
- updated blue plants to be edible progression plants
- Disabled Distance Field Ambient Occlusion
- Removed Carno Dryo.
- Added two missing noisemaps. Updated the landscape textures with it.
- Fixed grassmaps on the entire v3.
- Updated progression tree to branch out earlier for herbivores.
- ambient sound blends according to time of day
- fixed day length to not be THAT fast
- Fixed: Hyper Rex couldn't eat.
- changed length of day to working original
- Assigned unique pain/death sounds to Psittaco
- reset day length settings to default
- Set up the other alternate plant colours using colour tinting, fixed subsurface colour on plants that weren't green
- Added Mesh Async Loading for all dinosaurs.
- Fixed Allo to 120 points from 60.
- updated dynamic world base to be fool proof (hopefully... erhh)
- set dynamic world base day length back to 24 hours
- set hour length on v3 to 6 minutes
-Imported the Velociraptor sound set
- Set up sound classes for daytime and nighttime ambience
- Made two separate sound mixes for daytime and nighttime, each muting the other's sounds. Might need someone else to set up the crossfade in-level, will need some sort of sound mix class override logic.
- Set up Velociraptor materials and added skins.
- Updated general combined night ambience with some more detail
- News and updates
- The Isle
- Patch 0.1.10.2595
Source: Steam Community (opens in a new tab)
