This patch may have serious issues due to lack of assistance in game testing. This is expected with a patch this large with a small dev team and early access game. If the game is unplayable, switch to legacy branch which is the previous version
New: Started work on Nesting / Family Functionality. (Includes Mother, Father, Brother, Sister, Child Icons)
New: Nest Icons with the ability to enable / disable them in local game settings.
Fixed: Nests were not correctly being assigned to players after they log back in.
Fixed: Server Performance Spike trying to find a nest for a owned player when they can't even place one or they are a male dinosaur.
Added: Requirements to be shown on the progression screen as a quality of life improvement until survival game mode is ready.
Attempted Fix: BattlEye Chat Messages not working on Linux Dedicated Servers.
Fixed: Player list no longer shows 'Unknown' player states. (Caused by people recording replays)
Updated Battleye Server Binaries.
Engine Stability Improvements + Bug Fixes.
Fixed: Engine Crash related to building foliage instances.
Started importing full-body roar animations
Adjusted rotations on a few skeletal mesh sockets
Optimized dino shader overlay effects a bit more
Fixed the stupid _1 suffix Unreal auto-applied to all duplicated/shared parameters in the dino shader
Made a collection of small, medium and large stomach growls, with both long and short versions.
Fixed an issue with opacity masks on dinosaur master shader.
Removed extra heightfog on Region 2 map.
Changes to skin subsurface scattering for a more dramatic look, and to allow more control over partial translucency.
Added angle-based highlight to eye shader that acts as a rough approximation of "tapetum lucidum".
Added different detail textures and fuzzy shading to feathered dinosaurs (gives a sort of velvety effect).
Updated Anky blueprint (WIP, incomplete. Tail smash, tailprint, and emitter/sound all play regardless of the anky moving or not).
Added an EyeshineIntensity scalar so that eye reflect amount can be driven by moon/flashlight brightness in future
Fixed: Camera being broken for small dinosaurs in growth.
Survival Game Mode Improvements.
Improved: Spawning AI.
Updated Ceratosaurus statistics so he isn't a lightweight creature.
Updated Rex blueprint for locomotion speeds.
Updated Giga blueprint for locomotion speeds.
Deleted superfluous unused Utahraptor skeleton.
Updated Rex locomotion animations.
Updated Giga locomotion animations.
Allowed Adult and Subadult Tyrannosaurus to nest in babies in Survival.
Added 800 weightmass and health to Stegosaurus 1.0 growth size to help his final stages become far more difficult to kill.
Added new Materials and Textures for Carnotaurus SubAdults, Juvie, & Hatchling.
Fixed: Dilo and Cerato share the same local chat.
Fixed: Carno_SubAdult Base Material
Added Carnotaurus lifecycle to survival blueprints.
Subadult/Hatchling incomplete. Juvenile to be tested. Adult needs growth cycle adjusted.
Added Juvenile related animation duplicates.
Adjusted carno skeleton so retargets work properly.
Added a custom subsurface mask to Spinosaurus.
Updated Diabloceratops to have more weight mass and health.
Updated Utahraptor movement speeds.
Added Utahraptor to Survival (Incomplete)
Fixed Hatchling Rex sliding.
Updated Carnotaurus lifecycle (ready for testing).
Added in new Utahraptor locomotion animations and adjusted Utahraptor blendspace/anim blueprint.
Adjusted Subadult Carno to not be invisible.
Adjusted Carno animblueprint to give control of DinoSpine03 when moving/biting biting.
Updated trot animations.
Added Juvie and Subadult sounds and animation duplicates.
Adjusted Utah for survival. Incomplete.
Fixed Anky attack bug.
Fixed Oro/Bary/Dilo sliding when getting up and attacking while sitting.
Updated Carno Juvie/Hatchling blueprints to use proper ABP's.
updated characterselectlist with carno survival additions.
Updated Juvie and Hatchling locomotion animations.
Updated Adult and Subadult Carno (survival) to nest in hatchling (survival).
Fixed: Warning [BP_CoreDinosaurAIController] 'ThreatLevel' variable not found.
Updated the Carno juvie skeletal mesh with updated UV's (renamed to prevent issues).
Updated physics for subadult and juvenile Carno.
Fixed juvie eye material.
Fixed missing errors in M04 (temporary)
Made juvenile & hatchling Carno footprint sizes more appropriate
Tweaked / fixed a bunch of small things with the subadult and juvenile Carno anims
Started re-organizing some things in the sound folders
Added a lot more custom montages for juvenile and hatchling Carno, gave hatchling Carno its own anim blueprint
Fixed a handful of lingering animation oversights with the adult Carno (wrong footstep notify, that sort of thing)
Started making tiny dinosaur footsteps for hatchlings / super small animals
Adjusted subsurface scale on hatchling and juvey Carno
Removed test blood particle from utah idle animation
Fixed the Anky not using fullbody threaten montage (still need to solve issues with effects playing during movement)
Fixed quetzalcoatlus using old dino shader, set it up with a custom subsurface mask
Setup separate ABP for rex hatchling movement
Fixed: Water Material Error.
Started working on new ' My Dinosaur' UI / Menu.
Updated Utahraptor survival blueprint with new speeds and animations.
Updated Utah locomotion blendspace with new run.
Updated Utah crouch blendspace with new speeds.
Updated Utah animation blueprint to reflect changes listed above.
Updated Utahraptor skeleton for juvenile retargeting capabilities.
Updated Sucho animBP to remove warning and test blending out of bones.
Added two whiteboxes to the test level for scale references (more to come).
Added in v4 Utah running locomotion (smoother running/gyroscopic head).
Fixed: Error in Austro Animation Blueprint.
Hooked up footstep effects to new Utahraptor movement animations
Fixed: Cooking error related to gender.
Fixed: Character Spawning Issues due to race condition.
Updated Material & Texture files for Utah Juvenile and also added skins for Juvenile & Hatchling
Added: Support for Icons showing above children that are nested in for their parents.
Improved: Game Localization Framework.
Changed: Ignoring invalid steam sdk warnings about non-virtual destructors.
Upgraded Minimum Required Nvidia Driver to 385.41
Fixed: Duplicate Network Error message showing up when someone is kicked, goes to the main menu then server list and back.
Nest Replication Bug Fixes.
Fixed: Auto spawned sucho from testlevel.
Added Utahraptor SubAdult Textures and Materials
Correctly referenced Carno Hatchling and Sub materials. Fixed Sub Carno masks. Correctly named all Carno mesh sockets (Skin, Eyes).
Fixed: Issues with Foliage / Foliage State Replicators / Improved Foliage Performance.
