VERSION 0.0.175K
Destructible objects - vase - drops gold,
Fixed issue where unlucky minute didn’t take 50 red skulls,
All dropped material has UI info,
Fixed quest not giving stamina potion,
Blood well: nothing / -30hp / -30hp but +20 movement speed or damage / +10 movement speed or damage,
Started building ForestT2Map,
Fixed vases stopping enemy time for 2 seconds if player stands at them,
Added “continue without boon” +1 gold UI and functions,
Tavern hall reimagined to accessories,
Stats now calculate kills even when player dies,
New ring of health regen UI,
New ring of stamina regen UI,
New necklace of gold UI,
New fox at cemetery, which is renamed,
New diamond icons and 3D,
Arrows, skills, and dynamic damage objects now have projectile object type,
Characters now hidden instead of destroyed to save FPS,
All torches have no collisions,
-Event duration reduced from 16s to 8s
Boosted stamina from 0.04 to 0.05,
Boosted stamina regen from 1 to 1.5,
Clay vase is brighter,
Map2 added to build,
Herb pickup 2x faster,
Gold pickup 2x faster,
Mining stone 2x faster,
Wood collecting 2x faster,
Ring of stamina has 3 possible upgrades,
Ring of health has 3 possible upgrades,
Necklace for gold has 3 possible upgrades,
Added more vases, redesigned icons,
Some changes in T1 map,
Added mark to traders,
Fixed issues with spawner,
Enemy has new hit sound,
Enemy now shows ghosts,
Fixed all maxed overlays for boons
Unlucky Minute nerfed: stamina penalty reduced from 100 to 50,
Lucky Minute buffed:,
Dash cooldown reset reduced from 10s to 5s,
Q ability cooldown reset reduced from 20s to 10s,
Piercing Arrow (RMB) – shoots an arrow that pierces enemies,
Can be unlocked by exchanging golden arrows for 3 elite skulls,
Gold quest requirement reduced: from 150 red skulls to 120,
Bow prices increased:
Tier 1: 40g,
Tier 2: 50g,
Tier 3: 60g,
Wood Quest nerfed: wood requirement reduced from 10 to 8,
Boost Mana Well: now gives +80 mana, costs -10 HP,
Gathering, mining, and lumbering boosted: Now 2x faster, Uses only one animation and one sound,
Performance optimization:,
All meshes now non-Nanite, with low triangle count to reduce GPU/CPU usage,
Landscapes also optimized with fewer triangles,
Fixed soul collection and added new Whisp event,
Fixed incorrect UI numbers for jewelry,
Fixed main menu bugs,
Enlarged wolf hitbox,
Golden arrows are now more visible,
Fixed some UI issues when using Green Fox,
Fixed enemies getting stuck in tight corners and narrow paths,
Map T2 development started
