Added new shot sound for Goblin Crossbow enemy,
Nerfed Red Goblin HP from 210 to 180,
Stamina regeneration cooldown improved from 5 to 4 seconds,
Added new random boons: increased attack speed and damage power-up,
Fixed random events sometimes not disappearing after completion,
Removed -50 HP effect from random events,
Removed root effect from random events; now included in Lucky/Unlucky Minute events,
Random events are now exclusively positive,
Fixed random events to prevent fire and torch visuals when slow or fast speed is active,
Fixed Red Goblin HP reset on death — now correctly resets to 180 instead of 100,
Fixed health regeneration counter,
Fixed fireball casting speed counterFixed sound effect for taking damage,
Added death screen that grants players at least some reward upon losing,
Fixed rotating auras — now they remain fixed in position,
Added Red Vortex boon — damage over time (DMG per second),
Added ChronoReset ability to reduce Q ability cooldown,
Nerfed first-level upgrades for Dash and Q abilities,
Increased Dash cooldown from 10 to 12 seconds
Random boon - Chronoreset - dash reduced 1 sec,
Random boon - Thornshield - 20dmg back to enemy,
New method activateEnemy and deactivateEnemy = saves Player another portion of FPS,
Begin of T2Forest - The Heart of the forest,
Fix AI controllers when AI sometimes do not move towards to player,
Recalculate movment to be more precise on every range in the game
Fixed LoadStats when variables weren't saved properly.,
Fixed LoadStats when temporary stats were overwritten by base stats.,
Fixed bug where random events 3, 4, and 5 only healed the player and had no other effects.,
Fixed Forge Hall where forged buttons remained disabled.,
New event bloodwell
Nothing happens,
Lose 30 HP,
Gain +20% run speed,
Gain +20% attack damage,
Lose 10% attack damage,
Lose 10% run speed,
New function system enemy,
All enemies drops items like golds, herbs, wood,
Redesign:,
Training Hall, Merchant Hall, Forge Hall, Potion Hall, and Map Hall have been redesigned for better layout and clarity.,
Buildings now use overlap-based interaction instead of button presses.
Resource nodes have overlap detection for gathering.,
The Blood Well uses overlap for interaction as well – drinking from it costs 40 HP.
- News and updates
- Balladrion
- Update 0.0.171
Source: Steam Community (opens in a new tab)
