Time blinks when Lucky Minute is approaching,
Play ticking stopwatch sounds 5 seconds before Lucky Minute starts,
Reworked song for the forest area,
All Tier 1 passives are cheaper to buy / currency value boosted,
Fixed invisible box colliders,
Fixed damage for random fireballs
Added a new but unfinished/unpolished mechanism for random events. Every 20 seconds, if the player is inside the circle, a random event is triggered. Possible events include: -50 HP, +50 HP, granting a random boon, rooting the player for 5 seconds, doing nothing, and more to come in future updates.
Increased XP gain per enemy kill,
Faster enemy spawn rate,
Enemy damage reduced by 50%,
Complete refactor and redesign of the enemy spawning system – improves FPS for the player and uses object pooling for enemy respawning,
Reduces CPU and GPU load by minimizing garbage collection, extending hardware lifespan
New events 1) spawned every 2 minutes a) adds +100 HP b) -50 hp c) random boon d) rooted for 5 sec e) +10 gold f) +5 gold g) Kill all enemy h) Slows times for 5 sec i) Fastest time for 10 sec j) Reset all cooldowns,
New lucky/unlucky minute a) Fill potion b) Nothing c) Reset dash for beast skulls d) Reset Q ability for best skulls e) lose hp and stamina - you cannot do anyhting about it f) addss some material or gold g) lose hp or stamina for basic mob skulls h) earn 10 gold fro 10elite skulls,
Deletes volumetric clouds to save some FPS,
Rewrite Q ability cooldowns,
Added UI info about spawning events at the map,
Minimap shows events if you are close enaugh,
Add countdown for quest after every 4 sec one torch is not lighted and after 16 sec event fired,
C++ method which allows to build project into exec,
Boost stamina player (More stamina),
Fix exploading mushrom(after killing was not detonating),
Boost damage to all enemy +1 basic elite and exploading +5,
Spawner cast more frequently enemy,
Fix play rate for collection herbs,
Changes in range,
EliteForeset is faster attacking,
Update UE5.5.3 to UE 5.5.4,
Switech off every UE5 utitlity which project didnt need and cause performance issues,
Static mashes reduced meshes by 50%,
Reduce niagara effect spawn rate,
Reduce autostart niagara effect
Fireball speed nerfed by 0.1 per upgrade,
Fixed screen sizing issues,
Enemies deal more damage and spawn faster,
Health regeneration nerfed from 3 to 2,
Updated Luck/Unluck per minute – now shows instantly what you gain or lose,
New enemy: Red Goblin T1 – 220 HP and +2 damage,
Fixed various issues with random events,
Bows nerfed:,
T1 – no attack speed boost,
T2 – +0.1 attack speed,
T3 – +0.1 attack speed
