Hey guys!
It took a bit longer than expected, but he's finally playable!
This update adds the Berserker's new skills, and changes and fixes many other things! Just like with the Templar, you can instantly level up to 100 and try all his skills out. I hope you like it!
I've added a new thread on the public test forums for the discussion and feedback on the new skill trees, I hope to hear from you there!
Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/
Here's a full list of changes:
Public Test Update #3
Additions:
- Berserker skill trees added!
- Made it possible for effects to be triggered from critical hits (eg "chance on crit to do X")
Changes:
-
Templar Skills:
- Many passives have been moved to be available at level 1 to make them more accessible for all types of builds
- Justice tree: "Tank" is now available at level 1. Shield Maiden moved to level 25 (from 15)
- Vengeance tree: "Critical Charge" is now available at level 1.
- Conviction tree: "Warmth" and "Taunt" are now available at level 1. "Retribution" moved to level 15. "Overheat" Fire damage bonus increased to match that of "Jolt"
- Avatar of Caine: Removed mana cost reduction but now has a 50% chance to cause explosions upon scoring critical hits!
- All ultimates now have a 20 second duration instead of 15.
- Updated some fonts for readability
- Players can now become gibbed like monsters
- Damage over time effects, thorns, and some other effects no longer cause gibbing
- Changed color of Physical damage "element" text and skill outline
- Damage over time effects no longer play sounds until I get some more subtle elemental sounds for this purpose (got super annoying with frost skills for example)
Misc:
Fixes:
- Fixed Templar skill "Critical Charge" not giving correct amount of critical hit chance
- Fixed critical hit damage on items granting 100x the listed amount (whoops)
- Fixed Avatar of Caine benefiting from bonus buff duration stat twice, and having too low base duration
- Fixed Avatar of Ayeela and Titan animations ending sooner than intended with extended buff duration
- Fixed cooldowns and mana costs not being correctly calculated on skill tree information and the skill bar
- Fixed error sound playing if clicking a "slot" where there is no skill in the skill tree
- Fixed some skill references not being highlighted in skill descriptions (should now be green)
- Fixed description on Avatar of Ayeela being too long
- Fixed descriptions of ultimates not including durations
- Fixed stat comparison values sometimes being drawn without parentheses or without + and - signs
- Critical hits are now properly calculated BEFORE applying effects like burns and such, making the damage scale correctly
- Can now only actually only equip one Ultimate skill as the description says
- Skill reset elixir now properly plays potion drinking sound when used
See you on the forums!
