Hey guys!
Finally, the Warlock is ready to reap some souls!
There are a few more things I want to do, such as some gameplay options for the gamepad and other suggested changes, and adding some new items that alter/improve the new skills. Then I'll be pushing all the updates to the default branch. It will be a glorious massive update!
Version 0.40.0 with all the skills and new stuff will exit the testing phase and go live on the public branch some time before Christmas!
I've created a new thread for feedback on the Warlock, and I would love to hear your thoughts!
Enjoy!
Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/
Here's a full list of changes:
Skill Overhaul Update #6:
Additions:
- Added the Warlock skills!
- Skills now display exact damage numbers in addition to a damage percentage. This can be turned off from the Video & Interface options menu if you prefer.
- New portal colors for challenge areas and unstable dimensions
Added new sound effects:
- Entering/exiting forest areas
- Entering Unstable Dimensions
- Entering Challenge Area
- Gibbing flesh monsters (eg no skeleton or treant gib sounds yet)
- Shrine use
For skills:
- Blessing
- Sear
- And most new Warlock skills..
Changes:
- The skill slots on the HUD no longer draw the associated button for skills that cannot be activated, such as companions and auras
- Damage over time effects like poisons now cause much smaller vibrations on gamepads
- Changed some bosses attacks..
Templar Skills:
- Divine Blade: Damage growth per rank reduced and increased base damage. Same damage at max rank.
- Salvataion, Prayer, Haste: New aura effects.
Berserker Skills:
- Thunder Stomp: Damage growth per rank reduced and increased base damage. Same damage at max rank.
- Heat & Electric Motion: New aura effects.
Monster Skills:
- Blood Bolts: Updated visuals
- Blizzard: Updated visuals
Fixes:
- Fixed some naming inconsistencies in skill trees
- Fixed companions and enemies sometimes locking their aim to the right
- Fixed companions' and enemies' spells sometimes dealing physical damage instead of the correct element
- Fixed the default death sound being played over monsters actually having their own death sounds
- Fixed many fire skills having the wrong color on their light effects (was red, should now be more fiery)
- Fixed not being able to select "cancel" in difficulty select menu while using gamepad
- Fixed not being able to unbind skills from slots while using gamepad
- Fixed issue with some buffs and effects not having the intended effect due to the order in which they were calculated
- Fixed some Templar skill descriptions being too long / incorrect
- Fixed item-granted skills unbinding after loading a new zone if said skill had 0 points spent in it
