Hey guys!
Another small update is already ready! I've added a bunch of new items with strong elemental properties, so each class has at least 2 unique or better quality weapons per appropriate element they can use! While I was at it, I also updated over 30 existing items' sprites, and fixed a bunch of bugs.
Anyway, I hope you enjoy the new loot!
Update 0.41.0
Additions:
- Added 19 new Unique and Legendary weapons with high elemental properties!
- These all drop from level 5 and upwards, granting some much needed weapon variations to the early game.
Bows:
- Icewind
- Bolt
- Cael'is' Aim
- Hailstorm
- Thunderstorm
- Marruu's Rose
Fists:
- Flamers (old Flamers renamed to Arsonists)
- Floes
- Thunder Claps
- Icebergs
Staves:
- Shatterfrost
- Firebug's Rod
- Hellstaff
- Kennerth
- Bile Rod
Swords:
- Atlas (old Atlas renamed to Iapetus)
- Helios
- Jupiter
- Hallowed Blade
Changes:
- Updated sprites of 30+ unique and legendary items
- Moved the closing walls in Altar of Ayeela down a little
- Bosses now drop holiday gifts, too! (and lots of them)
- Medella will now occasionally pull you closer
- Healer monsters only heal other monsters in their line of sight and within 10 meters now, rather than all on the screen
- The random heal effect from shrines now have a visual effect and heals companions as well
- The Treasury no longer consumes the key as you open it
- The player now gives a hint when interacting with the Altar in Upper Temple Halls
Fixes:
- Fixed character sometimes getting stuck after a cutscene
- Fixed Medella not spawning if you hugged the walls in her chamber
- Fixed companions being locked out from the large boss fights
- Fixed some skills not destroying breakable objects
- Fixed Medella targeting herself and casting spells to the right when you had companions
- Fixed Medella aiming bad with her blood bolts
- Fixed weird things happening with click to move sometimes when a cutscene starts
- Fixed shrines spawning monsters inside walls
