Hey guys!
Based on your feedback over the past week, I have made a lot of changes and upgrades to the Anomalies! I've also fixed a ton of bugs, so a big thanks for your reports, as always!
Updates will once again slow down now as I work entirely with the new Act. Of course, I'll fix any problems as they arise on the side, pushing small bugfixes.
Keep an eye on the forums.. I might post some teasers!
Version 0.55.0
Anomalies:
- The reward chest now drop an increased number of items the deeper you go
- Reduced the size of all layouts
- Drastically reduced size and mazyness of the forest and cave layouts
- Added a new layouts for caves, using larger rooms and more open spaces, as an alternative to the regular caves
- Added a new layout, which is similar to the forest but much more open
- Dying in an Anomaly now takes you to Tinka's Domain rather than The Chronicon
- Dying in an Anomaly on the boss fights now resets that floor and spawns you in Tinka's Domain
- Anomaly portals are now announced on screen when spawning
- Tinka's Brother now sells elixirs which can lower or increase your Anomaly level
- Sarek and Tinka's Brother now sell unlimited quantities of Elixir of The Mind
Areas:
- Changed the color scheme of the tileset for the "Mystery Garden"
Monsters:
- Monster "Thorns" damage has been adjusted to have a maximum cap and a longer internal cooldown
- Added a visual effect to the Thorns damage triggering
- Resistance affixes now sets the resistance at a solid 50% on all difficulties (previously it would scale up on higher difficulties)
- Nerfed "Poison Cloud" affix damage
- Nerfed "Poisoned" affix damage
- All burn, bleed, and poison effects applied by enemies have recived a maximum damage cap
- Spectral monsters are now immune to bleed effects
Loot:
- True Legendary items now have a range on their stats like other items instead, of rolling maxed values. This range is higher than that of regular Legendary items.
- Some enchant rolls made less wordy and more concise
Stats:
- Bleed damage and effects are no longer considered Physical, and instead uses the "Ethereal" element, ignoring all resistances, but it will also be unaffected by your elemental bonuses
- "Ethereal Damage" (unlisted - from special items) is now an element that matches your highest elemental damage, and ignores all resistances of enemies
Minimap:
- Updated minimap to have more easily distinguishable colors for walls in caves and some other areas
- Anomaly portals now visible on minimap
Fixes:
- Fixed missing tiles in the Unstable Dimension and Challenge areas
- Fixed Unstable Dimension and Challenge area portals not closing properly in some cases
- Fixed Ironsoles make you immune to damage from all types of traps in chests
- Fixed Ironsoles making you immune to the damage from the Crumbling Reliquary
- Fixed some targeting issues where monsters would target traps
- Fixed difficulty setting not being properly saved
- Fixed unique monsters spawning repeatedly
- Fixed monster being able to throw spells over walls and summoning spells behind walls blocking their line of sight
- Fixed portals drawing their destination name on mouse over (redundant)
- Fixed issue with some "Frost Spear" based skills not properly calculating their chance to trigger perforation and similar effects
- Fixed a rare error related to the perforation calculation when done on "Frost Spear" skills cast just as the caster had died
- Fixed some tile errors with the "mystery garden" layout in Anomalies
- Fixed trees in Anomaly forest layouts not correctly changing colors
- Fixed summons (Infernal Demon, Tendrils of Death, Soul Replica), and item-granted companions/summons dying instantly in fights
- Fixed True Legendary items having affixes in their name (this was actually not intended for them, although the stats and enchants will still be rolled)
- Fixed secret buttons not doing anything in some cases
- Fixed Anomaly portals not highlighting on mouse over
- Fixed Warlock's skill "Combustion" not dealing enough damage
- Fixed several passives and buffs not adding the critical strike chance properly
