Hey guys!
Some issues that were brought to my attention has now been fixed!
I also changed a little how items roll elemental stats, so it should be an overall better experience.
Meanwhile I am working on Act 3, hopefully I will have something cool to show as a little sneak peak later in the week!
Still no ETA on when it will be done. Expect it to take long though, it's gonna be a big update. Game changing, you could say :-)
Thanks!
Items
- Items now only rolls elemental damage stats fitting your class (any skill tree), or if the item is locked to a class, anything fitting that class
- In multiplayer, items roll any elemental damage fitting any class in play, however class restricted items still only roll fitting that particular class
Monsters:
- Monsters with the affix now have slightly higher resistances
- Added a "Shadow resistant" random affix (I missed to add this element earlier, oops)
Fixes:
- Fixed Templar's Soul Replicas not being affected by Buff Duration stat
- Fixed Sareks shop spawning debug items
- Items which are incompatible or otherwise removed from the game in some way are now removed from saved characters inventories and stash, preventing errors and crashes as could previously happen
- Fixed menu being incorrectly centered and scaled on 16:10 resolutions
- Fixed scroll bar positionings in some menus and removed some that weren't needed
- Fixed text going outside of box on difficulty screen
- Fixed NPC speech bubbles and their name + text being drawn ontop of eachother
- Fixed "A Sealed Chamber" door being incorrectly drawn
- Fixed click-to-move being broken and weird with attacking
