Hey guys!
I'm on fire, pushing updates like mad!
I've added a few community suggestions, fixed the bugs, and changed a few things with stats. I also changed the pause menu a bit, moving some of the options around to make it more uniform with the rest of the menus.
Bosses now hit a bit harder, too!
As always, thanks for the reports and suggestions!
Version 0.52.0
Bosses:
- Increased damage growth of all bosses, much more noticable on level 100 than on lower levels
Maddoc:
- Default attacks now have a larger hitbox and play a better sound
- His leap strikes are now much more dangerous
Classes:
- Set the base crit chance to 0%, it's now entirely derived from skills & equipment
Berserker:
- Slightly increased mana pool
- Now has twice as high base regeneration stats as other classes
Templar:
- Slightly increased mana pool
- Now slowly gains Potion Effectiveness stat with levels (+30% at level 100) [experimental]
Warden:
- Slightly increased mana pool
- Has a 5% bonus critical strike chance
Warlock:
- Largely increased mana pool & mana stat growth
- Removed delay after using Warp
Stats:
- Health steal and mana steal has been changed
- Is now health on hit and mana on hit
- Will now always trigger (once) on hit, rather than having a chance, to make it more sustained and predictable
- Has a hidden cooldown of 0.5 seconds per trigger
Interface:
- Class restrictions are now always shown on items
- Added option to Drop and Equip/Use items from the context menu (gamepad) while browsing vendors
- Added additional stat screens for the inventory, click the little arrow near the stats or press the right stick on gamepad to swap pages
- Updated pause menu - changed order of buttons and added an exit to desktop button
Misc:
- Disconnecting a controller mid-game will now update controller settings and give a notice of the change
- Ancient Coins are now of rare (purple) quality
Fixes:
- Fixed not being able to hit targets with projectiles when shooting straight up
- Fixed weird projectile collisions in general
- Fixed HUD distortion/glitch again (for good this time I hope)
- Fixed crash on saving & exit while respawning
- Fixed crash related to a certain puzzle when teleporting
- Fixed maddoc not hitting you properly
- Fixed "The Laboratory" waypoint unlocking for all characters if found on any other
- Fixed the background of the currency display in the inventory overlapping the stat display
- Fixed the stat screen showing health & mana values incorrectly when having % increases
