Hey guys!
Another small bugfix for you. This one should take care of any issues with Anomalies, and a couple other things that were reported.
I also included a new Elixir for the Anomalies so you can generate a fresh set, but retain your level progress.
As always, thanks for the reports!
Version 0.55.1
Anomalies:
- Added a new elixir to the vendor in Tinka's Domain that will scramble your anomaly layouts when used
Misc:
- Lowered the target position on monsters slightly, so you target more toward the center of them rather than top
- Shortened player hitbox a little
- Moved the Shrines from The Captain's Quarter upwards to the fight area
Fixes:
- Fixed caves sometimes generating unreachable areas
- Fixed freeze on generating large caves
- Fixed no sound playing on using Anomaly Elixirs
- Fixed being able to break the Pylons in the Maddoc fight before engaging Maddoc
