This is a multi-part patch, including 4 hotfixes. Cause that's hot.
HOTfix #4 Build Notes - Jan 25
- Updated the control layout screen to be more up-t0-date, taking into consideration the changes back in Patch 9/10 to the buttons used for to chat / VOIP/ Comms Rose inputs and the button combo for the Defensive Bash which changed back in Oct/Nov.
- Adjusted the total loadout points available to the Traitor Assault and Ground Assault due to the sheer power in the custom loadout possibilities for these classes.
- As mentioned in the Main Menu's server message, character data needed to be flushed! This was done to prevent players with saved but "over-budget" loadouts from entering the game with these OP loadouts (see point above re: total loadout point adjustments).
HOTfix #3 Build Notes - Jan 24
- Fixed a few server stability bugs as well as a visual bug with the Squad leader Aquila / banner not being displayed correctly!
- Addressed some of the imbalances with the Mark of Nurgle loadout!
HOTfix 2 Build Notes – Jan 22
- Fixed the audio bug that was muting some or all sounds after a 2nd round. The muffled gunshots are still lingering, hopefully this will be squashed early next week!
HOTfix 1 Build Notes – Jan 22
- Addressed the server crash introduced in yesterday's patch! Less server crashes = YAY!
Patch #11 (Part 1 of ?* ) Build Notes – Jan 21
*Now… the time has come…. To show our true “Alpha build” colors!
Since the upcoming patch is a big one, we need to pace it out to ensure that things go as smooth as possible! That being said, we will need patch in small parts over time (no ETA of the time frame, in case you wanted to ask!) and today's patch is... well... not the best and we know. But there's a method to our madness: the main reason for this first patch is to test the update to Unreal v4.10 on a larger scale with all your guys' different rigs, so please bear with us!
To highlight this, we’ve added a new Daily Message to the Main Menu explaining things:
“Please note: We're trickling in the next patch and thus will have a less-than-ideal build (mainly to test the UE 4.10 update)! We will push another update with the full patch + fixes. Please report any major bugs (crashes, features that were not previously broken) though the Contact Us section of the website. Thank you for helping us test Alpha!”
It may be a bumpy ride, but hang on while get things going :)
New and Noteworthy Additions:
- CUSTOM LOADOUTS!!! Go bananas and create your own tailor-made loadout!
•This is the first time we are including this feature and it is subject to change (including point values, available items per class and the like.) Don’t worry, this isn’t final. Or is it… Yes, yes, we feed off your tears :p (Kidding! No we don’t.)
- POWER FIST!!!!!! (a.k.a Houman's new favorite weapon)
•This is the first time the weapon is being implemented, so keep in mind that it’s not final in any way, shape or form!
•We will take this opportunity to look over the metrics and make balance changes over time (some of the devs already have their opinions, so rest assured it we will iron this out over time!)
- A slick, new in-game UI!
•Things have been cleaned up a bit for more visual clarity:◦Removal of weapon icons in the bottom left corner
◦A more unified color coding: Red = Enemy, Yellow/Orange = Friendly
- Brand new animated 3D background in the Main Menu!
- New round = Back in matchmaking! No more getting sent back to the main menu! YAYYYYYYY! :D
•N.B: Your previous round’s faction choice is preserved, so if you want to switch sides you have to quit out then matchmake once again.
And since our patch notes don't fit here, please check out the rest on our Patch Notes forum!
