Steam BuildID: 1173513
(For those who are having issues when patching the game, you can verify that you have the correct version by matching the BuildID above with what you have listed in the "Properties" window, under the "Local Files" tab. If it's the same, you're good! If it's not the same, you would need to force an update by either logging out/in Steam, or choosing "Verify Integrity of Game Cache" from "Local Files" tab.)
New and Noteworthy Additions:
-Eldar! (Note: Swooping Hawk and Banshee will be released at a later time)
-New map: Assault Station Maggon!
-Garrison (Training Grounds)
-Rogue Trader Store items!
-Character Advancements (a.k.a WARTREE)!
-New matchmaking flow (from the HUB)!
-NEW WEAPON: CSM Autocannon!
-New loading screen tips!
Gameplay Tweaks/Improvements:
-Eldar! Need we say more? :D The Banshees and the Swooping Hawks have been temporarily disabled while we work on them some more.
-CSM Autocannon has been added to the game! Go mow some people down, Chaos!
-Loadouts now have a spot for Squad Leader Standards. They are currently equipped with a faction-specific default Standard.
-Mark of Nurgle moved to its own Wargear (which can be equipped in the Wargear 1 slot).
-A bunch of tweaks were done to melee (we’re not finished though, so suppress your rage folks!)
- The defensive bash will now more efficiently stagger an opponent who is spamming fast attacks. Previously, it was possible to clang against the prep of the Defensive bash and (as the clang duration is very small) clang again against the kick (avoiding the stagger). Now the kick will go through the fast attack and stagger the opponent.
- Increased duration of short stagger from 0.8s to 1.0s, changed force ratio to stagger parameters.
- We changed a few different values (attack impacts, stagger durations, speed of the link between different attacks), so now there should far less stun-lock issue (like chaining strong attacks without the enemy being able to evade in between). For example, the strong attacks of knives and swords will no more cause a stagger but just an interrupt and the strong attacks of axes and mauls will cause a short stagger (approx. 1 second). The strong attack of the fist would still stagger, but the damage is so high that it instant kills anybody. The defensive bash is the most staggering attack and it is now easier to follow-up with an attack after a successful defensive bash. We are still working on some other issues related to the defensive bash!
-Repair kits have been removed from the game, instead vehicles now regenerate HP.
-Maglifts have been given a bit of love and should be working a lot smoother.
-Garrison map has been added to the game! This will serve as a training grounds for players to try out weapons, chat with their fellow faction mates and to test combat tactics and loadouts.
-Advancements are now added to the game!
- Earn Skill Points by playing and earning XP (a percentage of XP is converted to Skill Points).
- Each of different advancements are tied to a particular character rank, so to be able to purchase Rank 2 advancements requires a character at Rank 2 or higher.
- Certain advancements will unlock trinkets which need to be equipped to your loadout to see their effects in-game.
Weapon Tuning:
-A new accuracy and recoil system has been introduced (still not final, in case you were worried :))
-Mass rebalance of everything (this will be ongoing and is also not final, in case you were worried! See a trend here? :))
-Boosted Aspiring Sorcerer's Foul Regeneration heal from 20hp/s to 40hp/s.
Controls:
- Mouse cursor is now disabled while using gamepad.
-When new default key bindings are added, your custom bindings will (regrettably) have to be wiped to avoid potentially conflicting with the new inputs and ensure you have all the correct bindings. A popup message will be shown on the title menu when this happens.
-Corrected the Shooter input settings on gamepads. Left-stick click/L3 is sprint toggle and B/Right Face Button is now crouch.
-Gamepad control diagrams can now be viewed on the keybindings screen.
Menu/UI/Chat Window Improvements:
-Latency is now displayed on the end-of-round Scoreboard.
-Chat now has a new font!
-Instructions were added to the War Party creation screen.
-There is a new layout in the Settings menu that splits up the various types of options into tabs.
-Jump pack classes no longer display the stamina bar, as they use the fuel meter for evading.
-The Instruction screens have been removed with the addition of the Garrison.
-After creating a new squad, screen focus is now changed be on the new squad.
-Squad names (Alpha, Bravo, etc.) now appear above the list of squad mate names.
-Low health screen edge warning changed from a yellow glow to red.
-Forgiving players for their sins can now be done with a button instead of via chat.
-Removed defender lives icon from Fortress matches.
-Scoreboard has been slimmed down a bit and no longer includes your deaths.
-Rogue Trader Store items have been added to the game! These are now accessible from the Custom Loadout screen and require Rogue Trader Credits (RTC) to purchase.
-The game’s credits (not RTC, but the list of staff who worked on the game J) has been updated.
-Removed the name text from objective icons, as they were too small to read anyway!
-When a gate is destroyed in a Fortress match, a message is now displayed on the top of the screen.
-The map will be closed when interacting with a vehicle station to prevent menu clicks being blocked by the map.
-The Edit key popup on the keybindings screen will now display a button prompt icon for cancelling the edit action.
-Previously selected menu item now remains selected when backing from a sub-menu.
-The name entry screen now has a prompt to use the Gamepad to input a backspace. R3/Right Stick click on a gamepad will no longer function as a 'Delete' key.
-Mission briefing icons have been updated to match battle map icons.
-Members of your squad that are using voice chat will now have an icon displayed next to their name on the HUD when they are speaking.
-Lots HUD optimizations!
Art/Visual Improvements:
-Assault Station Maggon map has been added to the rotation, and is a map that’s in the midst of a Warp storm! Enjoy what the art team has put together for this amazing new map!
Audio Improvements:
-A lot of voice processing effects have been added, but it’s not finished! It’s a work-in-progress.
-With the Eldar, comes a lot of Eldar audio! This includes barks, voiceovers, themed music, etc. Some sounds may be missing, but these will be updated over time (e.g. Executions).
-New music when entering the lobby that switches based on user's selected faction.
Localization:
-Special characters in French (i.e. accents) can be entered when naming a loadout.
Bug Fixes:
Too many to list, so have a look at the full patch notes posted on the official EC forums to see all the bug fixes and known issues!
