Hi everyone!
Here’s a quick update on what we’ve been working on over the past few days:
⚙️ Progression System Reworked
The game structure is now clearly split into two modes:
In the first mode, you fight through waves and pick upgrades between them — this is where your build is formed.
In the second mode, you play with the build you've crafted in the first — this is part of the metagame progression.

🖼 UI Improvements
Upgrades are now displayed in a clean and clear interface directly in-game.
What used to be just lines of text is now a proper UI with icons and counters.
You’ll also see your build in the menu when playing the second mode.

🐛 New Enemy – Small and Fast
We’ve added a new bug enemy — even smaller and faster than the previous ones.
It fits the game’s pace perfectly and demands more precise aiming.

💾 Save System
A full save system has been implemented, storing your progress (including upgrades) in local files.
Automatic loading and saving is now in place — your data is safely kept between sessions.
There’s also a reset progress button, so you can start fresh at any time.

Thanks for following the development!
If you have ideas or feedback — drop them in the discussions, we’d love to hear your thoughts.
