Spoiler warning: we'll be covering late game mechanics and items. Turn back now if you've yet to finish Dark Souls 3 and don't want to read names of a few items on this page and covenants and locations on the second page.
The Dark Souls series’ multiplayer is built to enable griefing—in an already unrelenting dark fantasy world, a player can invade your game and hunt you down at nearly any point. No matter how predictable enemy AI is, human behavior is erratic and conniving, but by enabling evil, Dark Souls has also generated a culture of nobility among the chaos. It’s arguably one of the more interesting multiplayer scenes around. Don't skip it, even if you're a newcomer and the prospect of facing off invaders is intimidating.
Granted, a series known for oblique, punishing mechanics doesn't make PvP super easy to get into, so we’ve assembled this guide to help you learn how to survive and thrive.
On the first page, we cover key online play items, a few suggested PvP play styles, and key PvP items.
And over on page two, we look at every covenant (PvP and co-op) in the game, detail where to find them, and the rewards they dole out.
Before you take off after any unsuspecting players, keep a few basic tips in mind:
- If you’re invaded and the odds are against you, book it to the nearest bonfire so reclaiming your souls isn’t a risky endeavor.
- If an invading phantom bows, bow back—they’re likely looking for a respectable duel. That probably means no Estus Flask use either (but being more honorable than your opponent is a good way to end up dead, so beware).
- Don’t expect every invading phantom to bow. Some might hide in wait or even assume the shape of an environmental object using a spell. Only slash at the moving gravestones.
- If you see a ton of red summon signs on the ground, you’re likely in a popular dueling arena. Join in on the friendly competition, but don’t go looking for cheap kills, jerk.
- And remember, if PvP isn’t your thing, you can always summon for co-op help or avoid using Embers unless absolutely necessary.
Key online play items
more dark souls 3
Our hidden weapon guide helps you find DS3's most powerful weapons. Just getting started? Choose how to play with our class guide.Our beginner's guide offers 10 tips for new players. This lore guide will sweep you away to a world of gothic fantasy.
Dark Souls 3 starts you with a few of the key items used to play online, but you'll need to buy or find a few more to start helping other players as a phantom (or invading them to steal their souls). Here are the key items for playing online and how to get them.
Ember: Use to enter Ember Mode, which allows summoning of phantoms. Found throughout Lothric and awarded to you for helping another player defeat a boss as a phantom.
White Sign Soapstone: Place a sign that allows you to be summoned as a phantom to another world for cooperative play. Defeating the boss of an area or the death of the host will return a phantom to their world. Phantoms only receive half of their Estus Flasks (both types) while in a host’s world. Purchase from the Shrine Handmaid for 500 souls.
Black Separation Crystal: Allows a host to return a summoned phantom to their homeworld.
Way of White Circlet: Restores the link between worlds. If a host repeatedly disconnects when phantoms invade, they will no longer be able to see summon signs. This item restores the link and allows the host to see summon signs once again.
Dried Finger: Allows a host to summon a 3rd phantom, but also increases the frequency of invading phantoms. Purchase from the Shrine Handmaid for 2000 souls.
Cracked Red Eye Orb: Consumable item that allows for the invasion of a player in Ember form. A player can only invade hosts of a higher level.
Red Eye Orb: A non-consumable item that functions identically to the Cracked Red Eye Orb.
Red Sign Soapstone: Summon a Red Phantom to your world to do battle. Time to duel!
Roster of Knights: A Roster of Knights of the Darkmoon.
Covenant Insignias: Covenants can be changed on the fly by equipping a covenant insignia in the player equipment screen, to the right of the armor and rings section.
PvP play styles
Savvy invaders aren't as easy to take down as your average Dark Souls enemy. They may taunt you with a sword, only to switch to a pyromancy flame and roast you without warning. They may send you into a panic with a fast-hitting knife edged with poison. Just as there are many, many tactics to survive your run through Lothric, there are many ways to face off against human opponents.
Here are some play styles that may help you vanquish your foes—find the one that's best for you, and study them so you know what you're up against before you go in swinging.
Critical damage
This play style is very popular with invaders, and is recognizable when a phantom has a weapon with high critical damage and a parry shield. One counter to this play style is that most of the ultra-weapons' two-handed strong attacks cannot be parried. There are four ways to gain critical damage:
- Parry/Riposte: The most common critical hit involves a player using a shield to parry a strike from an opponent and performing a riposte while they are stunned.
- Shield kick: Many weapons have a shield kick when pressing forward and basic attack at the same time. If an opponent is blocking when the kick lands, they will be stunned in a similar fashion to a parry.
- Poise break: If an opponent has no stamina left and is hit with an attack while blocking, they will be stunned with the same animation as the shield kick. The animation time is much shorter, making it a smaller window of opportunity to land a riposte.
- Back stab: The Dark Souls bread and butter of many, many PvP players. Landing a back stab online was easy in previous Dark Souls games due to lag, but has been refined in Dark Souls 3 to be more forgiving to the victim.
Caster
A successful caster has some points in Dexterity or the Sage Ring to reduce casting time. The Sage Ring is the equivalent of adding 30 levels onto Dexterity, but there is a hard cap for casting speed around 50 Dexterity. To compete against most play styles, a caster must also have a good variety of spells attuned:
- Long range: These spells are usually high in damage, but often relegated to the beginning of a battle when the enemy is further away.
- Medium range: Probably the most used in battle as these spells are much faster to cast and do not use as many Focus Points.
- Homing attack: Casting a homing attack can cause an opponent to focus on the homing attack over other attacks, which is a nice diversion.
- Weapon buff: A good strategy is to buff a light weapon and cast a homing or AoE spell. The opponent focuses on the homing attack allowing the caster to run in and land a series of blows.
- Short range: Spells like Soul Greatsword do damage in an arc around the caster that can be a very good counter to players who are trying to attack with physical damage.
Ultra weapons
This style is a good counter to the critical damage play style, but usually does not afford much in the way of forgiveness. It relies heavily on landing a few two-handed strong attacks in a row to finish an opponent off quickly while they are stun-locked. Some key notes on this play style:
- High vigor: High HP allows the player to take a hit in order to land one, especially when each hit can be upwards of 500 damage.
- Moderate endurance: The ability to swing an ultra-weapon more than once or twice in a row is a big benefit.
- Consumable items: Always carry throwing knives in order to alleviate the weakness of lacking long distance attacks.
- Unpredictability: Drop a rope bomb while running or toss a quick throwing knife. Don’t use the same attacks over and over. If the last dodge roll was followed up by an attack, keep the enemy on their toes by swapping the attack for another roll or even nothing. If your attacks deal a ton of damage, then a slip up from your opponent is costlier than it would be for you.
Stun lock
Speed of both player and weapon strikes help to continuously damage an enemy and keep them stun locked. Straight swords, curved swords, and katanas are best suited to this play style. Additionally, weapon buffs can greatly help to increase the damage of each strike. Important notes for this style:
- Lightweight: Successful players close the gap quickly in order to begin attacking an opponent.
- High endurance: The ability to string attacks together is a necessity. The idea is to continuously hit an opponent (blocking or not) until they are either dead or their poise is broken and a riposte can be performed.
- Weapon buffs: There are a fair number of shields that block 100% physical damage, but damage from other types still whittle away at an enemy’s life bar.
- Low level: This build is suited to being a low level and using a weapon like the Astora Straight Sword. Swords like these have low stat requirements, but can do a lot of damage when reinforced to Raw +10 (in this case 322 damage) and buffed with either magic or pine resin.
Key PvP items
Winning in PvP isn't all about your weapons. There are some key items that can turn the tables on your opponent. Confuse them, interrupt their attacks, and stop them from healing to gain the upper hand.
Seed of a Giant Tree: Turns the PvE enemies in a host world hostile toward an invading phantom. These drop from the Giant Tree outside Firelink Shrine near the locked Tower Gate. Frequent invasions by phantoms expedites the creation of a Seed from the Giant Tree.
Undead Hunter Charm: These are thrown like fire bombs, but they create a cloud of smoke. When a player passes through the smoke they cannot use Estus for the next 25 seconds.
Throwing Knife: Using throwing knives can really mess with a player, especially casters. They are very effective as they have a short throwing animation and can be thrown in quick succession.
Poison Throwing Knife: Best used against players who are constantly blocking as they still cause poison buildup when they hit a shield.
Kukri: Another type of throwing knife that inflicts bleed damage. If using a bleed weapon, these are very good at helping to keep the bleed status bar close to full on your opponent or for finishing off the bar to inflict blood loss.
Rope (Black) Firebomb: Similar to firebombs, but instead of being thrown, these are left behind the player. Very good at scaring away or damaging opponents that are chasing the player. The Rope Black Firebomb works identically to the Rope Firebomb, but yields higher damage.
Carvings: Everyone likes carvings and the goofy voice they emit. They are equipped just like items and are not consumed when used. Carvings in Dark Souls 3 are all obtained by trading with Picklepum the Crow, located above Firelink Shrine.
On the next page: the covenants to join if you're all about that PvP life.
Covenants
A covenant is an allegiance you make in Dark Souls 3’s campaign (designated by an equippable tablet in your inventory) that reward specific items and encourage certain online play mechanics. For example, Rosaria’s Fingers reward the player with a tongue for every successful invasion they perform. On the other hand, the Mound-Makers are rewarded for successfully killing the host of a world or other phantoms in that world. Their allegiance is inherently ambiguous: do they help the host and take out incoming invaders for a hefty reward or do they just go straight for the host?
Because player intentions and goals can be so divergent and unclear, drama is a given for even the most routine online encounter.
Way of Blue
Style: Cooperative
Summon sign: White
Phantom color: White
Initiation:
In the last area of the High Wall of Lothric is a Chapel with an old woman, named Emma, sitting on a chair. Speaking with her a second time grants the player the Way of Blue covenant insignia.
Summoning range: Host +20 or -20 levels of Phantom
Notes: There are no ranks in the Way of Blue. When a Way of Blue member is invaded, a Blue Sentinel will be summoned to help defeat the invader.
Warriors of Sunlight
Style: Cooperative
Summon sign: Gold
Phantom color: Gold
Awarded items: Sunlight Medal – Awarded by aiding a host in defeating the area boss.
Initiation:
In the Undead Settlement there are a large number of enemies praying to a bonfire. Just after this section is a dark room with a bunch of wrapped up bodies hanging from the ceiling. Dropping through the hole in the floor leads to a secret room, with the Covenant Insignia on the table.
The Alter of Sunlight is located in Lothric Castle near the Dragonslayer Armour Bonfire. Head across the bridge and climb the ladder near the building to the right. Climb down the ladder on the other side of the building and there is a room at the end of the bridge that holds a broken statue, where the player can offer Sunlight Medals.
Rank rewards:
- 10 Sunlight Medals – Sacred Oath Miracle
- 30 Sunlight Medals – Great Lightning Spear
Summoning Range: Host +20 or -20 levels of Phantom
Notes: A host also earns a Sunlight Medal when they have defeated the area boss with a Warrior of Sunlight summoned, regardless of covenant affiliation.
Mound-Makers
Style: Cooperative/Invasion
Summon sign: Purple (White Sign Soapstone) / Reddish-Purple (Red Sign Soapstone)
Phantom color: Purple (White Sign Soapstone) / Reddish-Purple (Red Sign Soapstone)
Awarded items: Vertebra Shackle – Earned by defeating the host or another phantom.
Initiation:
Option 1: Before battling the Curse-Rotted Greatwood, head right from the large fire in the middle of town across the bridge. Climb up on the rooftops and drop down on the other side, where you will find a caged hollows NPC (normally an enemy). After the creepiest dialogue in the Souls series, head back around the buildings to find a Hollow Manservant with a cage on his back. Carefully approach him from behind and “examine” the cage on his back.
Option 2: After battling the Curse-Rotted Greatwood, summon Sirris of the Sunless Realms at the entrance of the boss room for Aldrich of the Deep (must have already defeated Aldrich and followed Sirris’ questline to the end).
Covenant location:
A shrine surrounded by candles near the Pit of Hollows bonfire beneath the Curse-Rotted Greatwood.
Rank rewards:
- 10 Vertebra Shackles – Bloodlust Katana
- 30 Vertebra Shackles – Warmth Pyromancy Spell
Invasion range: Host +30 or -10 levels of Phantom
Notes: If summoned via the White Sign Soapstone, the enemies of the host’s world will be hostile to the phantom, but the Mound-maker cannot assist in defeating the area boss.
If summoned via the Red Sign Soapstone, the enemies of the host’s world are not hostile.
Blue Sentinels
Style: Cooperative
Summon sign: White
Phantom color: Light Blue
Awarded items: Proof of a Concord Kept – Defeat an enemy phantom or escort host to the area boss
Initiation:
Speak with Horace the Hushed at the Halfway Fortress bonfire in the Road of Sacrifices
Covenant location:
Speak with Company Captain Yorshka in Anor Londo.
Rank rewards:
- 10 Proof of a Concord Kept – Darkmoon Ring
- 30 Proof of a Concord Kept – Darkmoon Blade
Summoning Range: Host +30 or -10 levels of Phantom
Notes: The Proof of a Concord Kept award is earned by both Blue Sentinels and Blades of the Darkmoon. They can be used to rank up in either covenant regardless of which covenant a player was in when the award was earned.
Watchdogs of Farron
Style: Area Invasion
Summon sign: White
Phantom color: Reddish-Blue
Awarded items: Wolf’s Blood Swordgrass – Awarded upon defeating a host or host-allied phantom.
INITIATION:
Pray to the Old Wolf of Farron near the Farron Keep bonfire, which can be accessed up a long ladder in the middle of the swamp.
COVENANT LOCATION:
The Old Wolf of Farron.
RANK REWARDS:
- 10 Wolf’s Blood Swordgrass – Old Wolf Curved Sword
- 30 Wolf’s Blood Swordgrass – Wolf Knight’s Greatshield and Wolf Ring
Summoning range: Host +30 or -10 levels of Phantom
Notes: Beast men in the swamp area can also drop Wolf’s Blood Swordgrass.
Rosaria s Fingers
Style: Invasion
Summon sign: White
Phantom color: Red
Awarded items: Pale Tongue – Awarded by invading and defeating a host
INITIATION:
Speak with Rosaria in the Cathedral of the Deep (Rosaria’s Bed Chamber bonfire)
COVENANT LOCATION:
Speak with Rosaria, Mother of Rebirth
RANK REWARDS:
- 10 Pale Tongues – Obscuring Ring
- 30 Pale Tongues – Man Grub’s Staff
Summoning range: Host +30 or -10 levels of Phantom
Notes: Pale Tongues can be used to re-allocate stats a maximum of 5 times per playthrough or to change character appearance. Pale Tongues can also drop from Darkwraiths in the Road of Sacrifices. Forked Pale Tongues can be earned by defeating Blue Phantoms and Blades of the Darkmoon. Consuming a Forked Pale Tongue grants the player 2 Pale Tongues.
Aldrich Faithful
Style: Area Invasion – Anor Londo
Summon sign: White
Phantom color: Reddish-Blue
Awarded items: Human Dregs
INITIATION:
Speak with Archdeacon McDonnell in Irithyll of the Boreal Valley (Pontiff Sulyvahn Bonfire)
COVENANT LOCATION:
Speak with Archdeacon McDonell
RANK REWARDS:
- 10 Human Dregs – Great Deep Soul
- 30 Human Dregs – Archdeacon’s Great Staff
Summoning range: Host +30 or -10 levels of Phantom
Notes: Deacons in Anor Londo can also drop Human Dregs.
Blades of the Darkmoon
Style: Cooperative
Summon sign: White
Phantom color: Dark Blue
Awarded Items: Proof of a Concord Kept – Defeat an enemy phantom or escort host to the area boss
INITIATION:
Company Captain Yorshka in Anor Londo (must have completed Sirris of the Sunless Realm quest to the point of learning the “Darkmoon Loyalty” Gesture). Or, just stab her.
COVENANT LOCATION:
Speak with Company Captain Yorshka
RANK REWARDS:
- 10 Proof of a Concord Kept – Darkmoon Ring
- 30 Proof of a Concord Kept – Darkmoon Blade
Summoning range: Host +30 or -10 levels of Phantom
Notes: Proof of a Concord Kept items can also drop from Silver Knights. Defeating an Aldrich Faithful member earns a Proof of a Concord Well Kept. Consuming a Proof of a Concord Well Kept grants the player 2 Proof of a Concord Kept items.
