This first update since Early Access launch brings a handful of key improvements based on feedback and internal polish.
🎮 Input Handling Fixes
Held key inputs are now fully blocked — no more double-flaps or sticky restarts. Controls should feel tighter and more reliable across the board.
Unpause-To-Flap cooldown removed.
Key combinations now possible for future updates.
💥 Shockwave Rebalance
Shockwave scoring now scales with difficulty:
5 pts – Baby & Regular (unchanged)
10 pts – Ultranightmare
25 pts – Pipe Madness
You’ll now earn closer to what you would’ve scored by threading the pipes instead of blowing them away.
🌆 Visual Improvements
Fixed spacing on house windows. Minor tweaks to skyline clarity and UI layering.
🧹 Other Improvements
Continued clarity passes on the codebase.
Minor bugfixes that didn’t deserve a spotlight, but still matter.
