Added three new mine types along with a complete mine-laying and mine-clearing system. Enemy mines will not refresh in old save files, but mine-laying is still possible.
Added a new squad type — Engineering Squad
Added restricted area settings
Reduced the speed of cautious movement, but improved mine detection and avoidance
Implemented a new map loading method; old saves require reloading once to restore combat maps
Trench construction target level can now be selected and will stop upgrading upon reaching it; upgrades can be manually re-enabled
All newly built enemy trenches now start at level 1
FOB supply transport is now more evenly distributed and no longer prioritizes a single FOB of the same priority
Artillery strikes can now trigger mines
Engineering task completion time is now calculated more accurately
Trenches no longer affect forest line-of-sight blocking
Captured enemy trenches are now automatically assigned to the capturing squad’s FOB
Adjusted the cumulative cost calculation for off-map artillery
Fixed an issue where building parking points were not initialized
Fixed an issue where building health values were not initialized
Fixed several issues in developer mode
Fixed an issue where parking lots were unusable after loading
Fixed an issue where building ground textures were missing after loading
Modified the forced attack type of the 23mm weapon
Fixed an issue where the map seed displayed in the UI did not match the actual seed after loading
Fixed an issue where casualty lists on tiles were not displayed
Fixed an issue where casualties could not be dropped under certain conditions
Fixed an issue where logistics squads could still cross enemy frontlines in some cases
Fixed an issue where assigned staff numbers did not match facility output
Fixed an issue where opposing forces would not attack each other when occupying the same location
